diff --git a/index.html b/index.html
index 69408c3..a19f0e0 100644
--- a/index.html
+++ b/index.html
@@ -2797,6 +2797,8 @@
// Add dragging interaction at container level
let isDragging = false;
+ let lastDustTime = {}; // Track last dust time for each cell
+
gameContainer.addEventListener('mousedown', () => isDragging = true);
gameContainer.addEventListener('mouseup', () => isDragging = false);
gameContainer.addEventListener('mouseleave', () => isDragging = false);
@@ -2806,11 +2808,21 @@
// Get the cell element under the cursor
const cell = document.elementFromPoint(e.clientX, e.clientY);
if (cell && cell.dataset.dustLevel !== undefined) {
+ const cellId = `${cell.dataset.x},${cell.dataset.y}`;
+ const currentTime = Date.now();
const dustLevel = parseInt(cell.dataset.dustLevel);
- if (dustLevel < 3) {
- cell.dataset.dustLevel = (dustLevel + 1).toString();
- updateCellColor(cell);
- checkProgress();
+
+ // Only allow dusting every 100ms for each cell
+ if (!lastDustTime[cellId] || currentTime - lastDustTime[cellId] > 100) {
+ if (dustLevel < 3) {
+ // Increment dust level with 33% chance after level 1
+ if (dustLevel < 1 || Math.random() < 0.33) {
+ cell.dataset.dustLevel = (dustLevel + 1).toString();
+ updateCellColor(cell);
+ checkProgress();
+ }
+ lastDustTime[cellId] = currentTime;
+ }
}
}
});