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Created complete scenario.json.erb and mission.json for Mission 5 "Insider Trading" ## Stage 9: Scenario Assembly Complete ### Files Created **scenario.json.erb (494 lines)** - ERB helpers for Base64 encoding - 25 global variables for state tracking - 11 fully configured rooms with progressive unlocking - 6 in-person NPCs with Ink integration - 2 phone NPCs with 11 event mappings - Hybrid architecture: VM + physical evidence correlation **mission.json** - Mission metadata (difficulty 2, 5400s duration) - ENTROPY cell: Insider Threat Initiative - 5 CyBOK areas, 5 learning objectives - VM integration (Bludit CVE-2019-16113, 4 flags) - 3-act narrative summary - 6 key NPCs with roles - Moral complexity explanation - Campaign positioning (Mission 5 of 10) **Supporting Documentation** - ROOM_SUMMARY.md: Quick reference for 11 rooms - STAGE_9_SUMMARY.md: Comprehensive completion report (500+ lines) ### Room Structure (11 Rooms) All rooms use valid types (room_reception, hall_1x2gu, room_office, room_servers) Progressive unlocking: visitor → employee badge → research badge → server password Evidence gathering: Physical (medical bills, journal) + Digital (4 VM flags) Correlation threshold: evidence_level >= 4 unlocks confrontation ### NPC Integration In-Person: Opening briefing, Patricia Morgan, Lisa Park, Kevin Park, Dr. Chen, David Torres Phone: Agent 0x99 handler (7 events), Closing debrief trigger (4 events) Terminal: Drop-site flag submission (4 flags) All NPCs reference compiled Ink scripts from Stage 7 ### Global Variables (25 total) Player state: approach, priority, handler_trust Investigation: objectives_completed, evidence_level, lore_collected Evidence flags: found_medical_bills, found_journal, found_briefcase_comms VM flags: flag1-4_submitted, bludit_server_discovered, etc. Outcome: torres_turned/arrested/killed, elena_treatment_funded, entropy_program_exposed ### 5 Ending Paths 1. Turn Double Agent: Torres intel asset through M10, Elena treatment 2. Arrest with Cooperation: Partial intel, Elena treatment, reduced sentence 3. Arrest without Cooperation: No intel, no treatment, full sentence 4. Combat Lethal: Torres killed, family destroyed, intel lost 5. Public Exposure: ENTROPY program burned, retaliation invited All endings trigger closing debrief via global variable event mappings ### Design Philosophy: Evil Radicals + Player Agency ENTROPY: Clearly evil, calculate 12-40 casualties, view Torres as expendable Torres: Radicalized (knows deaths) but salvageable (3 months in) Player: 5 meaningful choices with campaign consequences Hostile NPC tag (#hostile:david_torres) set in combat path per user requirement ### Technical Compliance ✅ All room types valid (no placeholder types) ✅ All connections use cardinal directions only ✅ Bidirectional connections properly configured ✅ Lock types: badge, password, keycard, key (with keyPins) ✅ NPC items use type field matching #give_item tags ✅ Event mappings link Ink knots to game events ### Ready For - Playtesting (all 5 ending paths) - Integration testing (VM flag submission, evidence correlation) - Campaign integration (Mission 4 → 5 → 6 flow) **Mission 5 Planning: Stages 0-9 Complete** Total: 2,298 lines Ink + 494 lines scenario structure