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✅ Phase -1: Critical Prerequisites COMPLETE Changes: 1. **Added walk animations** to npc-sprites.js (8 directions) - Walk animations: right, down, up, up-right, down-right - Idle animations: right, down, up, up-right, down-right - Left directions use right animations with flipX - Frame references from hacker sprite sheet 2. **Verified existing features**: - ✅ setupNPCEnvironmentCollisions exists (line 381) - ✅ Phone NPC filtering exists (rooms.js line 1899) - ✅ roomId added to NPCs (npc-lazy-loader.js line 39) - ✅ Player position access safe (game.js line 715) Animation Details: - Idle: 5 base directions + 3 mirrored = 8 total - Walk: 5 base directions + 3 mirrored = 8 total - Legacy idle animation preserved for backward compatibility - Frame rate: 8 fps for walk, 4 fps for idle Ready for Phase 0: Foundation Setup