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- Created a generic NPC script with conversation handling. - Developed an Alice NPC script demonstrating branching dialogue and state tracking. - Implemented a test NPC script for development purposes. - Added JSON representations for the NPC scripts. - Created an HTML test interface for NPC integration testing. - Included event handling and bark systems for NPC interactions.
1.3 KiB
1.3 KiB
NPC Ink Integration - Implementation Log
Session 1: October 29, 2025
Phase 1: Test Harness & Core Modules ✅
Status: Complete
Issues Fixed:
- Duplicate class declarations in all module files (600+ lines removed)
- Incomplete comment syntax in npc-barks.js
- Script load order in test-npc-ink.html
- Module export/import mismatches
Files Created:
js/systems/ink/ink-engine.js(83 lines) - Ink wrapperjs/systems/npc-events.js(36 lines) - Event dispatcherjs/systems/npc-manager.js(33 lines) - NPC registryjs/systems/npc-barks.js(90+ lines) - Bark UI with phone integrationtest-npc-ink.html(500 lines) - Test harness
Test Results: All systems operational ✅
Phase 2: Phone Chat Integration ✅
Status: Complete
Files Created:
js/minigames/phone-chat/phone-chat-minigame.js(200 lines)css/phone-chat-minigame.css(180 lines)
Features:
- PhoneChatMinigame - Ink-based conversations
- Auto-open phone on bark click
- Message display (NPC/player/system)
- Choice rendering and selection
- Story continuation until end
Modified:
js/minigames/index.js- Registered phone-chatindex.html- Added CSS linkjs/systems/npc-barks.js- Added openPhoneChat()
Next: Event Cooldowns & Auto-Mapping
Test: Click "Test Bark → Phone Chat" in test harness to verify integration!