mirror of
https://github.com/cliffe/BreakEscape.git
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83 lines
2.3 KiB
JavaScript
83 lines
2.3 KiB
JavaScript
import { GAME_CONFIG } from './utils/constants.js?v=7';
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import { preload, create, update } from './core/game.js?v=32';
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import { initializeNotifications } from './systems/notifications.js?v=7';
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import { initializeNotes } from './systems/notes.js?v=16';
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import { initializeBluetoothPanel } from './systems/bluetooth.js?v=8';
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import { initializeBiometricsPanel } from './systems/biometrics.js?v=22';
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import { initializeDebugSystem } from './systems/debug.js?v=7';
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import { initializeUI } from './ui/panels.js?v=9';
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import { initializeModals } from './ui/modals.js?v=7';
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// Global game variables
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window.game = null;
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window.gameScenario = null;
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window.player = null;
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window.cursors = null;
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window.rooms = {};
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window.currentRoom = null;
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window.inventory = {
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items: [],
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container: null
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};
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window.objectsGroup = null;
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window.wallsLayer = null;
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window.discoveredRooms = new Set();
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window.pathfinder = null;
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window.currentPath = [];
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window.isMoving = false;
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window.targetPoint = null;
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window.lastPathUpdateTime = 0;
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window.stuckTimer = 0;
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window.lastPosition = null;
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window.stuckTime = 0;
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window.currentPlayerRoom = null;
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window.lastPlayerPosition = { x: 0, y: 0 };
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window.gameState = {
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biometricSamples: [],
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biometricUnlocks: [],
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bluetoothDevices: [],
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startTime: null
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};
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window.lastBluetoothScan = 0;
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// Initialize the game
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function initializeGame() {
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// Set up game configuration with scene functions
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const config = {
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...GAME_CONFIG,
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scene: {
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preload: preload,
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create: create,
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update: update
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},
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inventory: {
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items: [],
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display: null
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}
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};
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// Create the Phaser game instance
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window.game = new Phaser.Game(config);
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// Initialize all systems
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initializeNotifications();
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initializeNotes();
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initializeBluetoothPanel();
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initializeBiometricsPanel();
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initializeDebugSystem();
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initializeUI();
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initializeModals();
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// Add window resize handler
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window.addEventListener('resize', () => {
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const width = window.innerWidth * 0.80;
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const height = window.innerHeight * 0.80;
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game.scale.resize(width, height);
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});
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}
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// Initialize when DOM is ready
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document.addEventListener('DOMContentLoaded', initializeGame);
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// Export for global access
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window.initializeGame = initializeGame;
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