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cybersecurity
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BreakEscape
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baceea6dabbf57905a1c1fa6dddee8eca8d5647b
BreakEscape
/
assets
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Z. Cliffe Schreuders
48b1ad3bbf
Refactor Lockpicking Minigame: Update button functionality for mode switching between key and lockpicking modes. Introduce new icons for keyway, password, and pin in the inventory. Enhance interaction logic for locked objects and doors, including visual indicators. Clean up CSS styles for improved layout and user experience. Remove unused assets and streamline code for better performance.
2025-10-22 00:10:26 +01:00
..
characters
Add new assets and update room definitions: Introduce a comprehensive list of available object assets in
available_objects.txt
. Add multiple new object images and room JSON/TMJ files for
room_ceo2
,
room_closet2
,
room_office2
, and
room_servers2
. Update existing room files to enhance gameplay experience and ensure proper asset integration. Implement scripts for managing corrupted GID references and external tileset removal to maintain map integrity.
2025-10-10 00:18:04 +01:00
cyberchef
Added a laptop-style popup interface for CyberChef cryptographic workstation:
2024-12-19 18:40:48 +00:00
icons
Refactor Lockpicking Minigame: Update button functionality for mode switching between key and lockpicking modes. Introduce new icons for keyway, password, and pin in the inventory. Enhance interaction logic for locked objects and doors, including visual indicators. Clean up CSS styles for improved layout and user experience. Remove unused assets and streamline code for better performance.
2025-10-22 00:10:26 +01:00
mini-games
Update Minigame Framework: Replace references to 'minigames.css' with 'minigames-framework.css' across multiple HTML files for improved organization. Add new Google Font 'Pixelify Sans' to enhance typography in the game. Introduce new icon assets for better visual representation in various minigames, including search, disk, backpack, and clipboard icons. Update CSS styles for various minigames to enhance visual consistency and user experience.
2025-10-21 10:58:56 +01:00
objects
Refactor Lockpicking Minigame: Update button functionality for mode switching between key and lockpicking modes. Introduce new icons for keyway, password, and pin in the inventory. Enhance interaction logic for locked objects and doors, including visual indicators. Clean up CSS styles for improved layout and user experience. Remove unused assets and streamline code for better performance.
2025-10-22 00:10:26 +01:00
objects.old
Add new assets and scripts for object management: Introduce a new tileset JSON file and an update script to ensure all objects are included. Add multiple object images and update HTML for improved asset integration. Remove outdated assets and enhance room definitions for better gameplay experience.
2025-10-07 12:31:07 +01:00
rooms
Update Room and Scenario Files: Rename an object in the reception room JSON files to "phone" for clarity. Modify the scenario brief in the CEO exfiltration scenario for improved narrative engagement. Enhance CSS styles across various minigames, including adjustments to layout, font sizes, and new sections for item displays in lockpicking and password minigames, improving overall user experience.
2025-10-21 14:43:34 +01:00
scenarios
Update Room and Scenario Files: Rename an object in the reception room JSON files to "phone" for clarity. Modify the scenario brief in the CEO exfiltration scenario for improved narrative engagement. Enhance CSS styles across various minigames, including adjustments to layout, font sizes, and new sections for item displays in lockpicking and password minigames, improving overall user experience.
2025-10-21 14:43:34 +01:00
sounds
Re synced with main
2025-03-08 13:19:58 +00:00
tables
Add new assets and update room definitions: Introduce a comprehensive list of available object assets in
available_objects.txt
. Add multiple new object images and room JSON/TMJ files for
room_ceo2
,
room_closet2
,
room_office2
, and
room_servers2
. Update existing room files to enhance gameplay experience and ensure proper asset integration. Implement scripts for managing corrupted GID references and external tileset removal to maintain map integrity.
2025-10-10 00:18:04 +01:00
tiles
Add new assets and scripts for object management: Introduce a new tileset JSON file and an update script to ensure all objects are included. Add multiple object images and update HTML for improved asset integration. Remove outdated assets and enhance room definitions for better gameplay experience.
2025-10-07 12:31:07 +01:00
objects_tileset.json
Add new assets and scripts for object management: Introduce a new tileset JSON file and an update script to ensure all objects are included. Add multiple object images and update HTML for improved asset integration. Remove outdated assets and enhance room definitions for better gameplay experience.
2025-10-07 12:31:07 +01:00