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- Modified createSpriteAtRandomPosition() to accept map parameter - Items now use actual room dimensions based on tilemap (respects room GU) - Applied correct padding constraints: * 1 tile (32px) from left and right sides * 2 tiles (64px) from top and bottom - Random item placement now works correctly with variable room sizes - Ensures items stay within playable room bounds Related to new room layout system (Grid Unit based positioning)