Files
BreakEscape/js
Z. Cliffe Schreuders aef6e97df0 fix: Update item spawn positioning to respect room GU boundaries and padding
- Modified createSpriteAtRandomPosition() to accept map parameter
- Items now use actual room dimensions based on tilemap (respects room GU)
- Applied correct padding constraints:
  * 1 tile (32px) from left and right sides
  * 2 tiles (64px) from top and bottom
- Random item placement now works correctly with variable room sizes
- Ensures items stay within playable room bounds

Related to new room layout system (Grid Unit based positioning)
2025-11-17 11:19:43 +00:00
..
2025-11-14 19:47:54 +00:00
2025-11-14 19:47:54 +00:00
2025-11-14 19:47:54 +00:00