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cybersecurity
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BreakEscape
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ae270d2fa679b6716ea65ef93c9f0447cbeb3ddd
BreakEscape
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js
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Z. Cliffe Schreuders
ae270d2fa6
Refactor interaction distance calculation: Introduce getInteractionDistance function to improve accuracy based on player direction. Update interaction range constant to half of the previous value for refined interaction mechanics.
2025-10-24 10:19:11 +01:00
..
core
Enhance office room layout and interactions
2025-10-24 09:59:11 +01:00
minigames
Enhance Container Minigame: Implement notes item handling to trigger the notes minigame before taking items, and manage container state for returning after the minigame. Update unlock system alert message for clarity. Modify CyBOK heist scenario by removing unnecessary objects and updating item descriptions for better gameplay experience.
2025-10-22 18:47:01 +01:00
systems
Refactor interaction distance calculation: Introduce getInteractionDistance function to improve accuracy based on player direction. Update interaction range constant to half of the previous value for refined interaction mechanics.
2025-10-24 10:19:11 +01:00
ui
Implement Minigames for Bluetooth Scanner, Biometrics, and Lockpick Set: Transition Bluetooth and biometrics functionalities to dedicated minigames, enhancing user interaction and gameplay experience. Introduce new CSS styles for each minigame and update the main game logic to support these changes. Remove legacy systems for biometrics and Bluetooth management to streamline code and improve maintainability.
2025-10-11 02:25:50 +01:00
utils
Refactor interaction distance calculation: Introduce getInteractionDistance function to improve accuracy based on player direction. Update interaction range constant to half of the previous value for refined interaction mechanics.
2025-10-24 10:19:11 +01:00
main.js
Add animated plant assets and update room configurations: Introduce new animated plant images for enhanced visual effects in the game. Update room JSON and TMJ files to include these assets, ensuring proper integration with the existing room management system. Refactor player effects to trigger animations when interacting with animated plants, improving gameplay dynamics.
2025-10-13 11:22:35 +01:00