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- Added knockback functionality for both player and NPCs, allowing for dynamic interactions during combat. - Implemented new animations for player and NPC hit reactions, including 'taking-punch' and 'death' animations. - Updated player and NPC behavior to prevent animation interruptions during attacks and knockouts. - Improved player health system to trigger death animations and disable movement upon KO. - Refactored NPC combat to manage attack states and ensure animations play correctly. - Introduced utility functions for applying knockback effects and checking knockback states.