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cybersecurity
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BreakEscape
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9cc382e61df4b573537373dceebbdb4842e258ce
BreakEscape
/
js
/
core
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Z. Cliffe Schreuders
9cc382e61d
Remove legacy room management system: Delete the
rooms_new.js
file, which contained the previous room management logic and depth layering approach. This change is part of the transition to a new modular system for room management and interactions, ensuring improved maintainability and integration with updated game mechanics.
2025-10-10 23:48:40 +01:00
..
game.js
Add new assets and update image references: Introduce fingerprint kit and workstation images to the project. Update inventory CSS for improved styling and adjust image loading paths in game.js to reflect new asset locations. Comment out unused object scales in rooms.js for clarity.
2025-10-10 19:08:11 +01:00
pathfinding.js
Add BreakEscape game structure: Introduce new modular HTML, CSS, and JavaScript files for the BreakEscape game, enhancing maintainability and organization. Include design documentation and refactoring summary for clarity. Add new scenarios and assets for gameplay expansion.
2025-07-13 23:18:57 +01:00
player.js
Add new assets and scripts for object management: Introduce a new tileset JSON file and an update script to ensure all objects are included. Add multiple object images and update HTML for improved asset integration. Remove outdated assets and enhance room definitions for better gameplay experience.
2025-10-07 12:31:07 +01:00
rooms.js
Add Room Management and Collision Systems: Introduce a new room management system with simplified depth layering for object rendering. Implement collision management and door systems for improved player interactions. Refactor existing room logic to enhance modularity and maintainability, separating concerns into dedicated modules for doors, collisions, and object physics. Update relevant files to ensure seamless integration with the game environment.
2025-10-10 23:27:47 +01:00