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- Added NPCGameBridge class to facilitate interactions between NPCs and game state. - Implemented methods for unlocking doors, giving items, setting objectives, revealing secrets, adding notes, triggering events, and discovering rooms. - Introduced a helper NPC that can assist players by unlocking the CEO's office and providing items based on trust levels. - Created comprehensive documentation for the NPC Game Bridge implementation. - Updated scenario JSON to include the new helper NPC and its interactions. - Added Ink story for the helper NPC demonstrating its capabilities.