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- Created SoundManager class for centralized audio management using Phaser's audio system. - Integrated 34 sound assets, including UI interactions, item collection, and lock attempts. - Developed UI sound helpers for seamless attachment to DOM elements. - Updated game.js to preload and initialize sound manager, ensuring global access. - Modified interactions.js, unlock-system.js, and panels.js to incorporate sound feedback. - Provided extensive documentation, including implementation summary and usage examples. - Ensured backward compatibility and optimized performance for audio playback.