mirror of
https://github.com/cliffe/BreakEscape.git
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- Changed 'eventMapping' to 'eventMappings' in NPC definitions for consistency. - Updated target knot for closing debrief NPC to 'start' and adjusted story path. - Enhanced validation script to check for correct eventMappings structure and properties. - Added checks for missing properties in eventMappings and timedMessages. - Provided best practice guidance for event-driven cutscenes and closing debrief implementation.
11 lines
346 B
JSON
11 lines
346 B
JSON
{
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"cursor.general.disableHttp2": true,
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"chat.agent.maxRequests": 100,
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"chat.tools.terminal.autoApprove": {
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"bin/inklecate": true,
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"/^ruby scripts/validate_scenario\\.rb scenarios/m01_first_contact/scenario\\.json\\.erb 2>&1 \\| grep -A 100 \"Found\\.\\*issue\"$/": {
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"approve": true,
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"matchCommandLine": true
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}
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}
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} |