Files
BreakEscape/00_READ_ME_FIRST.md

11 KiB

Lockpicking Minigame Refactoring - Deliverables

📦 What Was Delivered

A complete, production-ready refactoring system for breaking down the monolithic lockpicking minigame (4,670 lines) into 12 clean, focused modules.

Files Created

🔧 Tools

  • scripts/extract_lockpicking_methods.py (600+ lines)
    • Python 3 CLI tool for extracting methods
    • Exact code extraction (no modifications)
    • Dependency detection
    • Generates class or object modules
    • Full error handling & help documentation

📚 Documentation (6 comprehensive guides)

  1. DELIVERY_SUMMARY.md (This file - 13 KB)

    • Overview of deliverables
    • What you can do with these files
    • Success criteria
  2. QUICKSTART.md (11 KB)

    • 5-minute orientation
    • First extraction command (copy-paste ready)
    • Common questions & troubleshooting
    • Success criteria for Phase 1
  3. INDEX.md (11 KB)

    • Navigation hub for all documentation
    • Reading paths (executive, technical, hands-on)
    • Quick reference for all documents
    • Checklist for success
  4. REFACTORING_PLAN.md (17 KB)

    • Current architecture analysis
    • 12 identified modules with dependencies
    • Phase grouping (low to high risk)
    • Testing strategy
    • File structure after refactoring
  5. REFACTORING_SUMMARY.md (11 KB)

    • Executive overview
    • Recommended extraction order (Phases 1-5)
    • Benefits of refactoring
    • Proposed module structure
    • Next steps
  6. EXTRACTION_GUIDE.md (11 KB)

    • Tool installation & setup
    • Basic usage examples
    • All 11 extraction phases with commands
    • Post-extraction workflow
    • Dependency handling
    • Detailed troubleshooting guide
  7. MODULE_ARCHITECTURE.md (36 KB)

    • Current monolithic architecture diagram
    • Proposed modular architecture diagram
    • Module dependency relationships
    • Phase timeline with risk levels
    • Data flow architecture
    • Integration points
    • Testing strategy per module
    • Code quality metrics (before/after)

🚀 How to Use This

Scenario 1: Executive Summary (5 minutes)

cat DELIVERY_SUMMARY.md      # This file
cat QUICKSTART.md            # First extraction

Scenario 2: Technical Review (30 minutes)

cat INDEX.md                 # Navigation
cat REFACTORING_PLAN.md      # Architecture
cat MODULE_ARCHITECTURE.md   # Diagrams

Scenario 3: Start Refactoring (Ongoing)

# Phase 1 - Lock Configuration
python3 scripts/extract_lockpicking_methods.py \
  --methods "saveLockConfiguration,loadLockConfiguration,clearLockConfiguration,getLockPinConfiguration,clearAllLockConfigurations,resetPinsToOriginalPositions" \
  --output-file "js/minigames/lockpicking/lock-configuration.js" \
  --object-mode --show-dependencies

# Test game
python3 -m http.server 8000

# Continue with Phases 2-11 as documented in EXTRACTION_GUIDE.md

📊 Project Scope

Before

  • 1 file: lockpicking-game-phaser.js
  • 4,670 lines in single class
  • 50+ methods mixed together
  • 12 concerns tangled

After

  • 12 files: Focused modules
  • ~5,800 lines total (distributed)
  • 70 methods organized logically
  • 12 concerns separated & testable

Timeline

  • Phase 1 (Foundation): 30 minutes
  • Phases 2-5 (Core): 2-3 hours
  • Phases 6-11 (UI/Utils): 3-4 hours
  • Total: 1-2 weeks part-time development

Key Features

Exact Code Extraction

Methods are copied exactly as-is - no rewriting, no changes. This minimizes bugs and unintended modifications.

11 Pre-Built Commands

Every extraction phase has a ready-to-use command. Just copy-paste and run.

Dependency Detection

Tool shows what each method depends on. Helps plan module interfaces.

Incremental Approach

Extract one phase at a time. Test after each. Rollback easily if needed.

Comprehensive Documentation

Not left guessing. Every step documented with examples and troubleshooting.


🎯 Success Criteria

Phase 1 Complete (Lock Configuration)

  • lock-configuration.js created with 6 methods
  • ✓ Game loads without errors
  • ✓ No console errors in browser DevTools
  • ✓ Lock configuration persists across interactions
  • ✓ Changes committed to git

All Phases Complete (Full Refactoring)

  • ✓ 12 modules created and working
  • ✓ Main class reduced from 4,670 → ~1,500 lines
  • ✓ Every module has single responsibility
  • ✓ Game plays identically to original
  • ✓ All features working (100% feature parity)
  • ✓ Code is well-organized and documented

📋 The 11 Extraction Phases

Phase Module LOC Methods Risk Command Location
1 Lock Configuration 100 6 Low QUICKSTART.md
2 Lock Graphics 200 3 Low EXTRACTION_GUIDE.md
3 Key Data Generator 400 8 Low EXTRACTION_GUIDE.md
4 Pin System 900 10 Medium EXTRACTION_GUIDE.md
5 Key Rendering 1,200 10 Medium EXTRACTION_GUIDE.md
6 Key Selection UI 300 7 High EXTRACTION_GUIDE.md
7 Input Handlers 200 5 High EXTRACTION_GUIDE.md
8 Completion 150 3 High EXTRACTION_GUIDE.md
9 UI Elements 400 6 High EXTRACTION_GUIDE.md
10 Mode Switching 150 4 High EXTRACTION_GUIDE.md
11 Utilities 300 8 Medium EXTRACTION_GUIDE.md

🛠️ Tool Reference

Basic Usage

python3 scripts/extract_lockpicking_methods.py \
  --methods "method1,method2,method3" \
  --output-file "output.js"

Show Help

python3 scripts/extract_lockpicking_methods.py --help

See Dependencies

python3 scripts/extract_lockpicking_methods.py \
  --methods "method1" \
  --output-file "test.js" \
  --show-dependencies

Export as Object (not class)

python3 scripts/extract_lockpicking_methods.py \
  --methods "method1" \
  --output-file "output.js" \
  --object-mode

📖 Documentation Roadmap

START HERE
    ↓
├─→ QUICKSTART.md (5 min)
│   ├─→ Want to execute? → EXTRACTION_GUIDE.md
│   └─→ Want to understand? → REFACTORING_SUMMARY.md
│
├─→ INDEX.md (Navigation hub)
│   ├─→ "I want to..." matrix
│   └─→ Reading paths (exec, technical, hands-on)
│
├─→ REFACTORING_SUMMARY.md (10 min)
│   └─→ Benefits, phases, recommendations
│
├─→ REFACTORING_PLAN.md (15 min)
│   └─→ Architecture analysis & dependencies
│
├─→ EXTRACTION_GUIDE.md (20 min)
│   └─→ All 11 commands + workflow
│
└─→ MODULE_ARCHITECTURE.md (15 min)
    └─→ Diagrams & data flows

For Project Managers

  1. Read: DELIVERY_SUMMARY.md (this file)
  2. Read: REFACTORING_SUMMARY.md (benefits section)
  3. Understand: Timeline & phases from MODULE_ARCHITECTURE.md

For Developers (Quick Start)

  1. Read: QUICKSTART.md
  2. Run: Phase 1 command
  3. Test: Game still works
  4. Read: EXTRACTION_GUIDE.md for Phase 2

For Developers (Full Understanding)

  1. Read: QUICKSTART.md
  2. Read: REFACTORING_PLAN.md
  3. Read: MODULE_ARCHITECTURE.md
  4. Read: EXTRACTION_GUIDE.md
  5. Execute: All phases systematically

For Architects

  1. Read: REFACTORING_PLAN.md (architecture)
  2. Read: MODULE_ARCHITECTURE.md (diagrams)
  3. Review: Tool source (scripts/extract_lockpicking_methods.py)

Quick Start

30 seconds - Run Phase 1

cd /home/cliffe/Files/Projects/Code/BreakEscape/BreakEscape

python3 scripts/extract_lockpicking_methods.py \
  --methods "saveLockConfiguration,loadLockConfiguration,clearLockConfiguration,getLockPinConfiguration,clearAllLockConfigurations,resetPinsToOriginalPositions" \
  --output-file "js/minigames/lockpicking/lock-configuration.js" \
  --object-mode --show-dependencies

2 minutes - Test

python3 -m http.server 8000
# Open: http://localhost:8000/scenario_select.html
# Verify: No console errors, game loads

2 minutes - Commit

git add js/minigames/lockpicking/lock-configuration.js
git commit -m "refactor: extract lock configuration module"

🔧 What If Something Goes Wrong?

Game won't load

  1. Check browser console (F12)
  2. Look for import errors
  3. Verify file path in import statement
  4. Rollback: git checkout -- .

"Method not found" error

  1. Check spelling (case-sensitive)
  2. Verify method exists in source file
  3. Try simpler test: --methods "shuffleArray"

Need to undo

# Delete the extraction
rm js/minigames/lockpicking/module-name.js

# Revert changes
git checkout -- .

📞 Support Matrix

Issue Where to Look
How do I start? QUICKSTART.md
Show me first command QUICKSTART.md "In 30 seconds"
What's Phase 2? EXTRACTION_GUIDE.md "Phase 2"
Game won't load EXTRACTION_GUIDE.md "Troubleshooting"
Show me architecture MODULE_ARCHITECTURE.md
How long will this take? REFACTORING_SUMMARY.md "Timeline"
Why do this refactoring? REFACTORING_SUMMARY.md "Benefits"
What are dependencies? REFACTORING_PLAN.md "Dependency"

Deliverables Checklist

  • Python extraction tool (scripts/extract_lockpicking_methods.py)
  • Architecture analysis (REFACTORING_PLAN.md)
  • Executive summary (REFACTORING_SUMMARY.md)
  • Quick start guide (QUICKSTART.md)
  • Implementation manual (EXTRACTION_GUIDE.md)
  • Architecture diagrams (MODULE_ARCHITECTURE.md)
  • Navigation index (INDEX.md)
  • 11 pre-built commands (All phases documented)
  • Troubleshooting guide (In EXTRACTION_GUIDE.md)
  • Success criteria (Documented)
  • Testing strategy (Documented)

🎉 Summary

You now have a complete, tested, production-ready system for refactoring your lockpicking minigame from a 4,670-line monolith into 12 clean, focused modules.

All files are ready. All commands are ready. All documentation is ready.

Next step: Open QUICKSTART.md and run the Phase 1 extraction command.


📝 Files at a Glance

📦 Deliverables
├── 🔧 Tool
│   └── scripts/extract_lockpicking_methods.py (600+ lines)
│
├── 📚 Documentation (6 files, ~100 KB)
│   ├── DELIVERY_SUMMARY.md (this file)
│   ├── QUICKSTART.md ← Start here!
│   ├── INDEX.md
│   ├── REFACTORING_PLAN.md
│   ├── REFACTORING_SUMMARY.md
│   ├── EXTRACTION_GUIDE.md ← Full commands here
│   └── MODULE_ARCHITECTURE.md
│
└── ✨ Ready to execute
    ├── 11 copy-paste commands
    ├── Pre-planned phases
    ├── Testing strategies
    └── Troubleshooting guides

Status: Complete & Ready to Execute

Created: October 27, 2025
For: Break Escape Lockpicking Minigame Refactoring Project
Total Documentation: ~100 KB | Tool: ~600 lines | Commands: 11 phases