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- Added functionality to hide the main game canvas and inventory during minigames based on scenario settings. - Enhanced the MinigameFramework to track and manage visibility states for the game canvas and inventory. - Updated PersonChatMinigame to conditionally hide close and cancel buttons based on the new `canEscConversation` parameter. - Modified NPCManager to pass new parameters for minigame initialization, including visibility and conversation settings. - Updated scenario configuration to support hiding the game during minigames and disabling escape key functionality.