Files
BreakEscape/planning_notes/npc/progress/implementation_status.md
Z. Cliffe Schreuders 9fffb6b4e4 Add NPC dialogue and interaction scripts
- Created a generic NPC script with conversation handling.
- Developed an Alice NPC script demonstrating branching dialogue and state tracking.
- Implemented a test NPC script for development purposes.
- Added JSON representations for the NPC scripts.
- Created an HTML test interface for NPC integration testing.
- Included event handling and bark systems for NPC interactions.
2025-10-29 13:48:22 +00:00

1.3 KiB

NPC Ink Integration - Implementation Log

Session 1: October 29, 2025

Phase 1: Test Harness & Core Modules

Status: Complete

Issues Fixed:

  • Duplicate class declarations in all module files (600+ lines removed)
  • Incomplete comment syntax in npc-barks.js
  • Script load order in test-npc-ink.html
  • Module export/import mismatches

Files Created:

  • js/systems/ink/ink-engine.js (83 lines) - Ink wrapper
  • js/systems/npc-events.js (36 lines) - Event dispatcher
  • js/systems/npc-manager.js (33 lines) - NPC registry
  • js/systems/npc-barks.js (90+ lines) - Bark UI with phone integration
  • test-npc-ink.html (500 lines) - Test harness

Test Results: All systems operational

Phase 2: Phone Chat Integration

Status: Complete

Files Created:

  • js/minigames/phone-chat/phone-chat-minigame.js (200 lines)
  • css/phone-chat-minigame.css (180 lines)

Features:

  1. PhoneChatMinigame - Ink-based conversations
  2. Auto-open phone on bark click
  3. Message display (NPC/player/system)
  4. Choice rendering and selection
  5. Story continuation until end

Modified:

  • js/minigames/index.js - Registered phone-chat
  • index.html - Added CSS link
  • js/systems/npc-barks.js - Added openPhoneChat()

Next: Event Cooldowns & Auto-Mapping

Test: Click "Test Bark → Phone Chat" in test harness to verify integration!