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- Detailed room-by-room specifications (9 rooms total) - Complete object placement and interaction systems - Combat space design for all 3 encounters - Item distribution across all rooms - Lock and access control systems (tiered keycards) - NPC positioning and patrol routes - Multiple approach paths (stealth, social, combat) - Environmental storytelling in each room - Room connection map with access requirements - VM and flag station integration in Server Room - No traditional puzzles (investigation-focused) - Supports 60-80 minute playtime target