- Deleted unused character images: woman_in_science_lab_coat.png and woman_with_black_long_hair_bow_in_hair_long_sleeve_(1).png. - Added new padlock icon asset for UI. - Introduced player_preferences.css for styling the player preferences configuration screen. - Updated game.js to load new character atlases with simplified filenames. - Enhanced player.js to create custom idle animations for characters. - Implemented sprite-grid.js for sprite selection UI, including a preview feature. - Updated database schema to include break_escape_player_preferences table for storing player settings. - Modified convert_pixellab_to_spritesheet.py to map character names to simplified filenames and extract headshots from character images.
5.2 KiB
Planning Updates Checklist
Date: 2026-02-11
Status: ✅ All planning documents updated and synchronized
Changes Applied
1. ✅ Phaser Implementation Decision
Changed from: Static images
Changed to: Single Phaser instance with animated sprites
Files Updated:
- ✅ PLAN.md - Section 6 (JavaScript) rewritten with sprite-grid.js
- ✅ SUMMARY.md - Frontend files and UI description updated
- ✅ FILE_MANIFEST.md - Removed asset tool, added sprite-grid.js
- ✅ README.md - UI Approach section updated
- ✅ CHANGES_FROM_REVIEW.md - Section 2 updated with final decision
- ✅ PHASER_DECISION.md - NEW file documenting decision rationale
2. ✅ CSS Location Correction
Changed from: app/assets/stylesheets/break_escape/
Changed to: public/break_escape/css/
Reason: Break Escape uses public directory for all CSS (not Rails asset pipeline)
Files Updated:
- ✅ PLAN.md - Section 7 (CSS) path corrected
- ✅ FILE_MANIFEST.md - CSS file path corrected
- ✅ SUMMARY.md - Frontend files path corrected
- ✅ CODEBASE_REVIEW.md - Asset structure section corrected
3. ✅ Removed Asset Generation
Removed: tools/generate_sprite_previews.rb and chunky_png dependency
Reason: Phaser uses existing sprite atlases (no static images needed)
Files Updated:
- ✅ PLAN.md - Asset generation section removed
- ✅ FILE_MANIFEST.md - Tool file removed, dependency removed
- ✅ CHANGES_FROM_REVIEW.md - Updated to show asset generation removed
4. ✅ NULL Sprite Default
Changed from: default: 'female_hacker_hood'
Changed to: default: NULL
Reason: Force player to choose before first game
Files Updated:
- ✅ PLAN.md - Migration schema, model validation, tests
- ✅ SUMMARY.md - Default values section
- ✅ README.md - Key decisions section
- ✅ CHANGES_FROM_REVIEW.md - Section 1 (critical change)
5. ✅ Codebase Integration Review
Added: Comprehensive review of existing codebase
Files Created:
- ✅ CODEBASE_REVIEW.md - NEW file with integration analysis
Document Status
| Document | Status | Last Updated | Purpose |
|---|---|---|---|
| README.md | ✅ Current | 2026-02-11 | Index and navigation |
| SUMMARY.md | ✅ Current | 2026-02-11 | Quick reference |
| PLAN.md | ✅ Current | 2026-02-11 | Detailed specification |
| FLOW_DIAGRAM.md | ✅ Current | 2026-02-11 | Visual flows |
| FILE_MANIFEST.md | ✅ Current | 2026-02-11 | File tracking |
| CHANGES_FROM_REVIEW.md | ✅ Current | 2026-02-11 | Review changes |
| PHASER_DECISION.md | ✅ New | 2026-02-11 | Phaser rationale |
| CODEBASE_REVIEW.md | ✅ New | 2026-02-11 | Integration analysis |
| UPDATES_CHECKLIST.md | ✅ New | 2026-02-11 | This document |
Verification Checks
✅ No References to Removed Features
- No mentions of
generate_sprite_previews.rb(except in removal notes) - No mentions of
chunky_pngdependency (except in removal notes) - No mentions of static preview images (except in decision docs)
- No mentions of
app/assets/stylesheets/(except in correction notes)
✅ Consistent Terminology
- "Single Phaser instance" used consistently
- "Animated sprite previews" used consistently
- "NULL sprite" or "sprite = NULL" used consistently
- "
public/break_escape/css/" used consistently
✅ Complete Coverage
- All 6 implementation phases documented
- All 21 files accounted for (14 new, 7 modified)
- All integration points identified
- All risks assessed (LOW overall)
Key Numbers
| Metric | Count |
|---|---|
| Planning documents | 9 files |
| Files to create | 14 files |
| Files to modify | 7 files |
| Existing code lines changed | < 35 lines |
| New code lines | ~1,500 lines |
| Implementation phases | 6 phases |
| Overall risk level | 🟢 LOW |
Review Questions Answered
All 8 review questions from the user have been answered and incorporated:
- ✅ Default sprite: NULL (must choose before game)
- ✅ Name validation: Alphanumeric + spaces/underscores
- ✅ Wildcards:
female_*,male_*,*_hackerapproved - ⏸️ Locked reasons: Deferred to Phase 2
- ✅ Preview rendering: Single Phaser instance, animated
- ✅ Mobile: Phaser Scale.FIT responsive mode
- ✅ Migration: Prompt when starting game
- ❌ Analytics: Not needed
Synchronization Verified
Cross-Document Consistency ✅
All documents now agree on:
- Phaser implementation (single instance)
- CSS location (
public/break_escape/css/) - No asset generation tool
- NULL default sprite
- File count (21 total)
- Phase structure (6 phases)
No Conflicts Found ✅
- No contradictory information between documents
- No outdated references remaining
- No version mismatches
Ready for Implementation ✅
Status: All planning documents synchronized and current
Approval: Ready to proceed with Phase 1 (Migration + Models)
Next Action: Begin implementation following FILE_MANIFEST.md phase order
Verified by: AI Assistant
Date: 2026-02-11
Status: ✅ COMPLETE