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cybersecurity
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BreakEscape
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5d4a44fc70256802f7fba212ebc05077a77b8daa
BreakEscape
/
js
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Z. Cliffe Schreuders
5d4a44fc70
Refactor: Remove KeyPointGeometry module and update LockpickingMinigamePhaser to use KeyGeometry
2025-10-27 17:49:25 +00:00
..
core
Refactor scenarios: Remove deprecated XML files and update JSON scenarios with starting inventory items. Adjust room creation logic to prevent sprite creation for starting inventory items. Update scenario select paths for consistency.
2025-10-25 23:28:25 +01:00
minigames
Refactor: Remove KeyPointGeometry module and update LockpickingMinigamePhaser to use KeyGeometry
2025-10-27 17:49:25 +00:00
systems
Refactor scenarios: Remove deprecated XML files and update JSON scenarios with starting inventory items. Adjust room creation logic to prevent sprite creation for starting inventory items. Update scenario select paths for consistency.
2025-10-25 23:28:25 +01:00
ui
Implement Minigames for Bluetooth Scanner, Biometrics, and Lockpick Set: Transition Bluetooth and biometrics functionalities to dedicated minigames, enhancing user interaction and gameplay experience. Introduce new CSS styles for each minigame and update the main game logic to support these changes. Remove legacy systems for biometrics and Bluetooth management to streamline code and improve maintainability.
2025-10-11 02:25:50 +01:00
utils
Refactor interaction distance calculation: Introduce getInteractionDistance function to improve accuracy based on player direction. Update interaction range constant to half of the previous value for refined interaction mechanics.
2025-10-24 10:19:11 +01:00
main.js
Add animated plant assets and update room configurations: Introduce new animated plant images for enhanced visual effects in the game. Update room JSON and TMJ files to include these assets, ensuring proper integration with the existing room management system. Refactor player effects to trigger animations when interacting with animated plants, improving gameplay dynamics.
2025-10-13 11:22:35 +01:00