mirror of
https://github.com/cliffe/BreakEscape.git
synced 2026-02-20 13:50:46 +00:00
185 lines
6.0 KiB
Python
Executable File
185 lines
6.0 KiB
Python
Executable File
#!/usr/bin/env python3
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import os
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import json
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import glob
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from pathlib import Path
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"""
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Script to update Tiled map with all objects from assets directory
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This ensures all objects are included in the tileset with proper GIDs
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"""
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ASSETS_DIR = "assets/objects"
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MAP_FILE = "assets/rooms/room_reception2.json"
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# Object types to include
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OBJECT_TYPES = [
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'bag', 'bin', 'briefcase', 'laptop', 'phone', 'pc', 'note', 'notes',
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'safe', 'suitcase', 'office-misc', 'plant', 'chair', 'picture', 'table'
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]
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def get_all_object_files():
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"""Get all object files from the assets directory"""
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files = []
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if not os.path.exists(ASSETS_DIR):
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print(f"❌ Assets directory not found: {ASSETS_DIR}")
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return files
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for file_path in glob.glob(os.path.join(ASSETS_DIR, "*.png")):
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filename = os.path.basename(file_path)
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basename = filename.replace('.png', '')
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category = get_object_category(basename)
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files.append({
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'filename': filename,
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'basename': basename,
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'category': category,
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'path': f"../objects/{filename}"
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})
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return sorted(files, key=lambda x: x['basename'])
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def get_object_category(filename):
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"""Determine the category of an object based on its filename"""
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for obj_type in OBJECT_TYPES:
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if obj_type in filename:
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return obj_type
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return 'misc'
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def find_latest_objects_tileset(map_data):
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"""Find the latest objects tileset in the map data"""
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objects_tilesets = []
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for tileset in map_data.get('tilesets', []):
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if tileset.get('name') == 'objects' or 'objects/' in tileset.get('name', ''):
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objects_tilesets.append(tileset)
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if not objects_tilesets:
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return None
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# Return the last one (most recent)
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return objects_tilesets[-1]
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def create_tileset_entry(file_info, gid):
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"""Create a tileset entry for a file"""
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return {
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"id": gid - 1, # Tiled uses 0-based indexing
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"image": file_info['path'],
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"imageheight": 16, # Default size, will be updated by Tiled
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"imagewidth": 16
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}
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def update_map_file(object_files):
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"""Update the map file with missing objects"""
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try:
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with open(MAP_FILE, 'r') as f:
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map_data = json.load(f)
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# Find the latest objects tileset
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latest_tileset = find_latest_objects_tileset(map_data)
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if not latest_tileset:
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print("❌ No objects tileset found in map file")
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return False
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print(f"📋 Found latest objects tileset with firstgid: {latest_tileset.get('firstgid', 0)}")
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print(f"📊 Current tilecount: {latest_tileset.get('tilecount', 0)}")
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# Check which objects are missing
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existing_images = set()
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if 'tiles' in latest_tileset:
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for tile in latest_tileset['tiles']:
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if 'image' in tile:
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filename = os.path.basename(tile['image'])
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existing_images.add(filename)
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missing_objects = [f for f in object_files if f['filename'] not in existing_images]
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print(f"📁 Found {len(object_files)} total objects")
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print(f"✅ Found {len(existing_images)} existing objects in tileset")
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print(f"❌ Missing {len(missing_objects)} objects")
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if not missing_objects:
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print("🎉 All objects are already in the tileset!")
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return True
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# Add missing objects to tileset
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start_gid = latest_tileset.get('firstgid', 0) + latest_tileset.get('tilecount', 0)
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new_tiles = []
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for i, file_info in enumerate(missing_objects):
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gid = start_gid + i
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tile_entry = create_tileset_entry(file_info, gid)
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new_tiles.append(tile_entry)
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# Update tileset
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if 'tiles' not in latest_tileset:
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latest_tileset['tiles'] = []
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latest_tileset['tiles'].extend(new_tiles)
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latest_tileset['tilecount'] = latest_tileset.get('tilecount', 0) + len(new_tiles)
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print(f"➕ Added {len(new_tiles)} new objects to tileset")
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print(f"📊 New tilecount: {latest_tileset['tilecount']}")
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# Write updated map file
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with open(MAP_FILE, 'w') as f:
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json.dump(map_data, f, indent=2)
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print(f"💾 Updated map file: {MAP_FILE}")
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return True
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except Exception as e:
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print(f"❌ Error updating map file: {e}")
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return False
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def main():
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"""Main function"""
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print("🔧 Tileset Update Script")
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print("========================")
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# Check if map file exists
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if not os.path.exists(MAP_FILE):
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print(f"❌ Map file not found: {MAP_FILE}")
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return
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print(f"📂 Scanning assets directory: {ASSETS_DIR}")
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object_files = get_all_object_files()
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if not object_files:
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print("❌ No object files found in assets directory")
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return
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print(f"📁 Found {len(object_files)} object files")
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# Group by category
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by_category = {}
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for file_info in object_files:
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category = file_info['category']
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if category not in by_category:
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by_category[category] = []
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by_category[category].append(file_info)
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print("\n📊 Objects by category:")
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for category, files in by_category.items():
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print(f" {category}: {len(files)} files")
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print("\n🔄 Updating map file...")
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success = update_map_file(object_files)
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if success:
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print("\n✅ Script completed successfully!")
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print("\n📝 Next steps:")
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print("1. Open the map in Tiled Editor")
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print("2. Check that all objects are available in the tileset")
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print("3. Place any missing objects in your layers")
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print("4. Save the map")
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print("\n🎯 This script ensures all objects from assets/objects/ are included in the tileset!")
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else:
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print("\n❌ Script failed. Please check the errors above.")
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if __name__ == "__main__":
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main()
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