Files
BreakEscape/scenarios
Claude df992cf71d Complete Mission 5 Stage 9: Scenario Assembly
Created complete scenario.json.erb and mission.json for Mission 5 "Insider Trading"

## Stage 9: Scenario Assembly Complete

### Files Created

**scenario.json.erb (494 lines)**
- ERB helpers for Base64 encoding
- 25 global variables for state tracking
- 11 fully configured rooms with progressive unlocking
- 6 in-person NPCs with Ink integration
- 2 phone NPCs with 11 event mappings
- Hybrid architecture: VM + physical evidence correlation

**mission.json**
- Mission metadata (difficulty 2, 5400s duration)
- ENTROPY cell: Insider Threat Initiative
- 5 CyBOK areas, 5 learning objectives
- VM integration (Bludit CVE-2019-16113, 4 flags)
- 3-act narrative summary
- 6 key NPCs with roles
- Moral complexity explanation
- Campaign positioning (Mission 5 of 10)

**Supporting Documentation**
- ROOM_SUMMARY.md: Quick reference for 11 rooms
- STAGE_9_SUMMARY.md: Comprehensive completion report (500+ lines)

### Room Structure (11 Rooms)

All rooms use valid types (room_reception, hall_1x2gu, room_office, room_servers)
Progressive unlocking: visitor → employee badge → research badge → server password
Evidence gathering: Physical (medical bills, journal) + Digital (4 VM flags)
Correlation threshold: evidence_level >= 4 unlocks confrontation

### NPC Integration

In-Person: Opening briefing, Patricia Morgan, Lisa Park, Kevin Park, Dr. Chen, David Torres
Phone: Agent 0x99 handler (7 events), Closing debrief trigger (4 events)
Terminal: Drop-site flag submission (4 flags)

All NPCs reference compiled Ink scripts from Stage 7

### Global Variables (25 total)

Player state: approach, priority, handler_trust
Investigation: objectives_completed, evidence_level, lore_collected
Evidence flags: found_medical_bills, found_journal, found_briefcase_comms
VM flags: flag1-4_submitted, bludit_server_discovered, etc.
Outcome: torres_turned/arrested/killed, elena_treatment_funded, entropy_program_exposed

### 5 Ending Paths

1. Turn Double Agent: Torres intel asset through M10, Elena treatment
2. Arrest with Cooperation: Partial intel, Elena treatment, reduced sentence
3. Arrest without Cooperation: No intel, no treatment, full sentence
4. Combat Lethal: Torres killed, family destroyed, intel lost
5. Public Exposure: ENTROPY program burned, retaliation invited

All endings trigger closing debrief via global variable event mappings

### Design Philosophy: Evil Radicals + Player Agency

ENTROPY: Clearly evil, calculate 12-40 casualties, view Torres as expendable
Torres: Radicalized (knows deaths) but salvageable (3 months in)
Player: 5 meaningful choices with campaign consequences

Hostile NPC tag (#hostile:david_torres) set in combat path per user requirement

### Technical Compliance

 All room types valid (no placeholder types)
 All connections use cardinal directions only
 Bidirectional connections properly configured
 Lock types: badge, password, keycard, key (with keyPins)
 NPC items use type field matching #give_item tags
 Event mappings link Ink knots to game events

### Ready For

- Playtesting (all 5 ending paths)
- Integration testing (VM flag submission, evidence correlation)
- Campaign integration (Mission 4 → 5 → 6 flow)

**Mission 5 Planning: Stages 0-9 Complete**
Total: 2,298 lines Ink + 494 lines scenario structure
2026-01-03 14:18:29 +00:00
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