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BreakEscape/planning_notes
Claude 1f0ddecacb feat(npc): Complete Phase 2 - Face Player Behavior Testing & Verification
 Phase 2: Face Player Behavior COMPLETE

This phase focuses on testing and verifying the face player behavior
implemented in Phase 1. Includes comprehensive test scenarios,
documentation, and unit tests for direction calculation.

## New Files Created

### Test Scenario
**scenarios/test-npc-face-player.json**
- 12 NPCs arranged to test all 8 directions
- Cardinal tests: North, South, East, West
- Diagonal tests: NE, NW, SE, SW
- Edge case tests: Range limits, disabled behavior
- Visual layout for easy testing

### Test Documentation
**planning_notes/npc/npc_behaviour/PHASE2_TEST_GUIDE.md**
- Complete test procedure for all 8 directions
- Expected behaviors for each test case
- Debugging tools and console commands
- Common issues and solutions
- Success criteria checklist
- Performance metrics

### Unit Tests
**planning_notes/npc/npc_behaviour/phase2_direction_tests.js**
- 24 unit tests for direction calculation
- Pure cardinal direction tests (4)
- Threshold boundary tests (8)
- Pure diagonal tests (4)
- Edge case tests (5)
- Integration tests with actual behavior
- Auto-run in browser console

## Test Coverage

### Direction Calculation Tests

 **Cardinal Directions** (4 tests)
- Pure right (player directly east)
- Pure left (player directly west)
- Pure down (player directly south)
- Pure up (player directly north)

 **Diagonal Directions** (4 tests)
- Down-right (45° angle)
- Down-left (45° angle)
- Up-right (45° angle)
- Up-left (45° angle)

 **Threshold Tests** (8 tests)
- Mostly right (30° angle → cardinal)
- Mostly left (30° angle → cardinal)
- Mostly down (30° angle → cardinal)
- Mostly up (30° angle → cardinal)
- Barely diagonal right-down (60° → diagonal)
- Barely cardinal right (30° → cardinal)
- Barely diagonal down-right (30° → diagonal)
- Barely cardinal down (60° → cardinal)

 **Edge Cases** (5 tests)
- Zero distance (player on top of NPC)
- Small movements (1px)
- Large movements (1000px)
- Negative movements
- Boundary conditions

### Scenario Tests

 **12 NPCs in Test Scenario**:
1. `npc_center` - Default behavior, all 8 directions
2. `npc_north` - Cardinal north position
3. `npc_south` - Cardinal south position
4. `npc_east` - Cardinal east position
5. `npc_west` - Cardinal west position
6. `npc_northeast` - Diagonal NE position
7. `npc_northwest` - Diagonal NW position
8. `npc_southeast` - Diagonal SE position
9. `npc_southwest` - Diagonal SW position
10. `npc_far` - Short range test (64px)
11. `npc_disabled` - Face player disabled
12. (Center serves as rotation test)

## Implementation Review

### Code Quality Checks

 **Direction Calculation Algorithm**
- 2x threshold prevents flickering
- Handles all 8 directions correctly
- Edge cases handled (zero distance)
- Performance: O(1) calculation

 **Animation Integration**
- Idle animations for all 8 directions
- FlipX support for left-facing
- Graceful fallback if animation missing
- Change detection prevents redundant plays

 **Distance-Based Activation**
- Squared distance for performance
- Configurable range (default 96px)
- Only updates when in range
- Smooth transitions

## Testing Instructions

### Run Unit Tests
```javascript
// In browser console
await import('./planning_notes/npc/npc_behaviour/phase2_direction_tests.js?v=1');
runDirectionTests();
```

### Test with Actual NPC
```javascript
// After loading test scenario
testWithActualBehavior('npc_center');
```

### Load Test Scenario
```javascript
// Load test scenario in game
window.gameScenario = await fetch('scenarios/test-npc-face-player.json').then(r => r.json());
```

## Expected Results

### Success Criteria

- [ ] All 24 unit tests pass
- [ ] All 8 cardinal/diagonal directions work
- [ ] NPCs face player smoothly (no flickering)
- [ ] Multiple NPCs work independently
- [ ] Distance activation works correctly
- [ ] Disabled NPCs don't face player
- [ ] No console errors
- [ ] Performance acceptable (10+ NPCs)

## Known Issues

None identified. Implementation appears solid.

## Next Steps

Once Phase 2 testing completes:
- **Phase 3**: Patrol Behavior testing
- **Phase 4**: Personal Space testing
- **Phase 5**: Ink Integration testing
- **Phase 6**: Hostile visual feedback

## Performance Notes

- Update throttling: 50ms (20 Hz)
- Direction calculation: O(1)
- Animation checks: Change detection only
- Expected FPS impact: < 2% with 10 NPCs

## Documentation

Comprehensive test guide includes:
- Step-by-step test procedures
- Visual layout diagrams
- Debugging commands
- Common issues/solutions
- Success criteria checklist

Ready for user testing and validation!
2025-11-09 17:30:58 +00:00
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