mirror of
https://github.com/cliffe/BreakEscape.git
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- Deleted `phone-messages-minigame.js` and archived related CSS. - Updated `interactions.js` to exclusively use phone-chat with runtime conversion. - Enhanced error handling for phone interactions. - Marked completion of old phone minigame removal in implementation log. - Added detailed cleanup summary documentation.
90 lines
4.3 KiB
JavaScript
90 lines
4.3 KiB
JavaScript
// Export minigame framework
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export { MinigameFramework } from './framework/minigame-manager.js';
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export { MinigameScene } from './framework/base-minigame.js';
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// Export minigame implementations
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export { LockpickingMinigamePhaser } from './lockpicking/lockpicking-game-phaser.js';
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export { DustingMinigame } from './dusting/dusting-game.js';
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export { NotesMinigame, startNotesMinigame, showMissionBrief } from './notes/notes-minigame.js';
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export { BluetoothScannerMinigame, startBluetoothScannerMinigame } from './bluetooth/bluetooth-scanner-minigame.js';
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export { BiometricsMinigame, startBiometricsMinigame } from './biometrics/biometrics-minigame.js';
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export { ContainerMinigame, startContainerMinigame, returnToContainerAfterNotes } from './container/container-minigame.js';
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export { PhoneChatMinigame, returnToPhoneAfterNotes } from './phone-chat/phone-chat-minigame.js';
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export { PinMinigame, startPinMinigame } from './pin/pin-minigame.js';
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export { PasswordMinigame } from './password/password-minigame.js';
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export { TextFileMinigame, returnToTextFileAfterNotes } from './text-file/text-file-minigame.js';
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// Initialize the global minigame framework for backward compatibility
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import { MinigameFramework } from './framework/minigame-manager.js';
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import { LockpickingMinigamePhaser } from './lockpicking/lockpicking-game-phaser.js';
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// Make the framework available globally
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window.MinigameFramework = MinigameFramework;
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// Add global helper functions for debugging
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window.restartMinigame = () => {
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if (window.MinigameFramework) {
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window.MinigameFramework.restartCurrentMinigame();
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} else {
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console.log('MinigameFramework not available');
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}
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};
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window.closeMinigame = () => {
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if (window.MinigameFramework) {
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window.MinigameFramework.forceCloseMinigame();
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} else {
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console.log('MinigameFramework not available');
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}
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};
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// Import the dusting minigame
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import { DustingMinigame } from './dusting/dusting-game.js';
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// Import the notes minigame
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import { NotesMinigame, startNotesMinigame, showMissionBrief } from './notes/notes-minigame.js';
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// Import the bluetooth scanner minigame
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import { BluetoothScannerMinigame, startBluetoothScannerMinigame } from './bluetooth/bluetooth-scanner-minigame.js';
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// Import the biometrics minigame
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import { BiometricsMinigame, startBiometricsMinigame } from './biometrics/biometrics-minigame.js';
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// Import the container minigame
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import { ContainerMinigame, startContainerMinigame, returnToContainerAfterNotes } from './container/container-minigame.js';
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// Import the phone chat minigame (Ink-based NPC conversations)
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import { PhoneChatMinigame, returnToPhoneAfterNotes } from './phone-chat/phone-chat-minigame.js';
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// Import the PIN minigame
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import { PinMinigame, startPinMinigame } from './pin/pin-minigame.js';
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// Import the password minigame
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import { PasswordMinigame } from './password/password-minigame.js';
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// Import the text file minigame
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import { TextFileMinigame, returnToTextFileAfterNotes } from './text-file/text-file-minigame.js';
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// Register minigames
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MinigameFramework.registerScene('lockpicking', LockpickingMinigamePhaser); // Use Phaser version as default
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MinigameFramework.registerScene('lockpicking-phaser', LockpickingMinigamePhaser); // Keep explicit phaser name
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MinigameFramework.registerScene('dusting', DustingMinigame);
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MinigameFramework.registerScene('notes', NotesMinigame);
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MinigameFramework.registerScene('bluetooth-scanner', BluetoothScannerMinigame);
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MinigameFramework.registerScene('biometrics', BiometricsMinigame);
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MinigameFramework.registerScene('container', ContainerMinigame);
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MinigameFramework.registerScene('phone-chat', PhoneChatMinigame);
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MinigameFramework.registerScene('pin', PinMinigame);
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MinigameFramework.registerScene('password', PasswordMinigame);
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MinigameFramework.registerScene('text-file', TextFileMinigame);
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// Make minigame functions available globally
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window.startNotesMinigame = startNotesMinigame;
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window.showMissionBrief = showMissionBrief;
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window.startBluetoothScannerMinigame = startBluetoothScannerMinigame;
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window.startBiometricsMinigame = startBiometricsMinigame;
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window.startContainerMinigame = startContainerMinigame;
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window.returnToContainerAfterNotes = returnToContainerAfterNotes;
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window.returnToPhoneAfterNotes = returnToPhoneAfterNotes;
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window.returnToTextFileAfterNotes = returnToTextFileAfterNotes;
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window.startPinMinigame = startPinMinigame;
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