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Create design document explaining how CTF flags integrate into Break Escape's narrative through ENTROPY's dead drop system. Key concepts: - Flags as ENTROPY coordination messages - Drop-site terminals hidden in plain sight - Why physical presence is required for infiltration - Flag reward categories (equipment, intel, access, story) - Complete gameplay loop from briefing to debrief - Sample Ink dialogue for character interactions This system allows SecGen CTF scenarios to be embedded narratively while providing tangible gameplay progression.