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Z. Cliffe Schreuders 47eaffa4c3 Scenario development WiP
2025-12-01 08:48:43 +00:00

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Season 1 Quick Reference Guide

Mission Overview

# Title Cell SecGen Scenario Tier Duration Status
1 First Contact Social Fabric Intro to Linux 1 45-60m Standalone
2 Ransomed Trust Ransomware Inc Rooting for a win 1 50-70m Standalone
3 Ghost in the Machine Zero Day Syndicate Info Gathering: Scanning 2 60-75m Standalone
4 Critical Failure Critical Mass Vulnerability Analysis 2 60-80m Standalone
5 Insider Trading Insider Threat + Digital Vanguard Feeling Blu 2 70-90m Standalone
6 Follow the Money Crypto Anarchists Hackme and Crack Me 2 60-80m Standalone
7 The Architect's Gambit Multi-cell Putting it together 3 80-100m Campaign pt 1
8 The Mole Insider Threat Such a git 2 60-75m Campaign pt 2a
9 Digital Archaeology Historical/Multi-cell Nosferatu 3 70-90m Campaign pt 2b
10 The Final Cipher All Cells Post-exploitation 3 90-120m Campaign Finale

One-Sentence Summaries

  1. First Contact: Infiltrate media company, brute force SSH passwords, intercept disinformation dead drops (tutorial mission)
  2. Ransomed Trust: Hospital ransomware crisis, exploit ProFTPD to recover encryption keys
  3. Ghost in the Machine: Scan Zero Day's training network, banner grab intelligence, discover cross-cell coordination
  4. Critical Failure: Stop water treatment SCADA attack, first hostile combat
  5. Insider Trading: Identify corporate mole, explore recruitment psychology
  6. Follow the Money: Trace cryptocurrency funding network, expose ENTROPY financial hub
  7. The Architect's Gambit: Choose which coordinated attack to stop, impossible choice
  8. The Mole: Internal investigation reveals SAFETYNET traitor
  9. Digital Archaeology: Explore abandoned ENTROPY bases, discover The Architect's identity
  10. The Final Cipher: Final assault on Tomb Gamma, multiple endings

Progressive Mechanic Introduction

Break Escape Mechanics

Mission New Mechanics
1 Lockpicking, NPC social engineering, VM hacking basics, evidence collection
2 Patrolling guards, PIN cracking, CyberChef workstation
3 RFID keycard cloning, advanced CyberChef, network scanning
4 Hostile NPCs, item drops, time pressure, multi-system investigation
5 Multi-NPC investigation web, evidence correlation, non-combat resolution
6 Password cracking minigames, multi-credential chains, financial networks
7 Branching mission paths, permanent consequences, real-time crisis
8 Ally investigation, timeline reconstruction, triple-agent mechanics
9 Environmental storytelling, historical reconstruction, cryptanalysis
10 Boss encounter, philosophical dialogue trees, multiple endings

VM/SecGen Skills

Mission Primary Skills Taught
1 SSH brute force (Hydra), Linux basics, sudo privileges
2 Service exploitation (ProFTPD), basic pentesting workflow
3 Network scanning (nmap), banner grabbing (netcat), Base64 decoding, distcc exploitation
4 Vulnerability scanning (Nmap NSE, Nessus), privilege escalation (sudo)
5 CMS exploitation (Bludit), organizational intelligence, privilege escalation
6 Password cracking (John the Ripper), multi-server lateral movement
7 Multi-stage integrated attack, NFS shares, privilege escalation
8 Version control exploitation (GitList), secret management failures
9 Web server exploitation (Nostromo), privilege escalation, forensics
10 Complete penetration test, all previous techniques combined

CyBOK Coverage

Knowledge Area Primary Secondary
Human Factors M1, M5, M8 M2, M3, M4
Applied Cryptography M1, M6, M9 M2, M3, M10
Security Operations M1, M4, M8 M2, M5, M6, M7, M10
Network Security M3, M4 M7, M10
Malware & Attack Tech M2, M3, M4 M7, M10
Cyber-Physical Systems M4 M7
Systems Security M3, M4, M10 M6, M8, M9
Web Security M5, M9 M1, M3
Forensics M8, M9 M5, M6
Incident Response M2, M4, M7 M10

Key NPCs

Character Role Appears In Arc
Agent 0x99 "Haxolottle" Player's Handler All missions Mentor whose mentor betrayed SAFETYNET
Dr. Adrian Tesseract The Architect (antagonist) M7, M9, M10 Brilliant defector, sympathetic villain
Director Samantha Cross SAFETYNET Director M8, M10 Authority figure, crisis manager
Agent 0x47 "Nightshade" The Mole M8, M10 Traitor, can be turned triple agent
David Torres Corporate Insider M5, (M10) Recruited by ENTROPY, can be turned
Elena Volkov Cryptographer M6, (M10) Crypto Anarchist, potential recruit
Victoria "Vick" Sterling Zero Day Sales Lead M3, (M10) Can become double agent
Maya Chen Journalist M1 Innocent caught in ENTROPY scheme
Dr. Sarah Kim Hospital CTO M2 Crisis decision maker

ENTROPY Cell Roster

Cell Specialty Cover Business Difficulty
Social Fabric Disinformation Viral Dynamics Media Beginner
Ransomware Inc Crypto-extortion CryptoSecure Recovery Beginner
Zero Day Syndicate Exploit trading WhiteHat Security Services Intermediate
Critical Mass Infrastructure attacks OptiGrid Solutions Intermediate
Insider Threat Initiative Infiltration & recruitment TalentStack Recruiting Advanced
Digital Vanguard Corporate espionage Paradigm Shift Consultants Intermediate
Crypto Anarchists Cryptocurrency/blockchain HashChain Exchange Intermediate
Ghost Protocol Surveillance & privacy destruction DataVault Secure Intermediate
Supply Chain Saboteurs Supply chain attacks Trusted Vendor Integration Advanced
AI Singularity Weaponized AI Prometheus AI Labs Advanced
Quantum Cabal Advanced tech + cosmic horror Tesseract Research Institute Special

The Architect Mystery Timeline

Mission Revelation Level Information Gained
M1 First mention Overheard in encrypted comms, "Architect's timeline"
M2 Second mention Ransomware deployed too precisely
M3 Pattern emerging "Architect's requirements" in communications
M4 Coordination confirmed Multi-cell coordination detected
M5 Organization structure "Architect's corporate strategy"
M6 Central treasury "The Architect's Fund" discovered
M7 First contact Direct communication, philosophy hinted
M8 Plan revealed Stole SAFETYNET global threat database
M9 Identity revealed Dr. Adrian Tesseract, former SAFETYNET strategist
M10 Full confrontation Complete understanding, philosophical debate

Major Choice Points

M1: First Contact

Choice: Expose entire company vs. surgical strike Impact: Corporate trust in M5

M2: Ransomed Trust

Choice: Pay ransom vs. recover independently Impact: Financial trail clarity in M6

M3: Ghost in the Machine

Choice: Arrest Victoria vs. become double agent Impact: M7 & M10 Zero Day cell presence

M4: Critical Failure

Choice: Capture operatives vs. stop attack immediately Impact: M7 Critical Mass capability

M5: Insider Trading

Choice: Turn David Torres vs. arrest Impact: M8 mole investigation, M10 support

M6: Follow the Money

Choice: Seize assets vs. monitor transactions Impact: M7 ENTROPY funding, M10 capability

M7: The Architect's Gambit MAJOR

Choice: Which operation to personally stop

  • Infrastructure (civilian lives)
  • Elections (democracy)
  • Supply Chain (long-term security)
  • Corporate (economic stability)

Impact: M10 cell presence and difficulty, campaign ending options

M8: The Mole

Choice: Arrest Nightshade vs. turn triple agent Impact: M10 intelligence quality and support

M10: The Final Cipher ULTIMATE

Choice: How to resolve confrontation

  • Arrest → Order Restored ending
  • Debate/Convince → Redemption ending
  • Sabotage → Scorched Earth ending
  • Join ENTROPY → Entropy Wins (bad ending)
  • Kill → The Void ending

Impact: Season 2 setup

Campaign Arcs

Act 1: Introduction (M1-3)

Theme: Learning the landscape Tone: Espionage thriller Key Learning: Individual ENTROPY cell operations

Act 2: Recognition (M4-6)

Theme: Patterns emerge Tone: Darker, higher stakes Key Learning: Cross-cell coordination

Act 3: Confrontation (M7-9)

Theme: The Architect revealed Tone: Urgent, personal Key Learning: Identity and motivation

Act 4: Resolution (M10)

Theme: Final confrontation Tone: Epic climax Key Learning: Philosophical questions

Difficulty Progression

Advanced ┤                                    ╭─M10─╮
         │                          ╭─M7────╮│     │
         │                     ╭─M9─╯       ││     │
Intermed ┤    ╭─M3──M4──M5──M6─╯             ││     │
         │╭─M2─╯                             ╰M8────╯
Beginner ┤M1
         └┬───┬───┬───┬───┬───┬───┬───┬───┬───┬─
          1   2   3   4   5   6   7   8   9  10

Play Order Options

Standalone Players

Recommended: M1, M2, M3, M4, M5, M6 (any order) Note: M7 can adapt for standalone with reduced scope

Campaign Players

Required Order: M1 → M2 → M3 → M4 → M5 → M6 → M7 → M8 → M9 → M10

Partial Campaign Options

Minimum Core Arc (5 missions)

M1 → M3 → M6 → M7 → M10

Extended Arc (8 missions)

M1 → M2 → M3 → M5 → M6 → M7 → M8 → M10

Complete Arc (10 missions)

M1 → M2 → M3 → M4 → M5 → M6 → M7 → M8 → M9 → M10

Estimated Playtime

  • Single Mission: 45-120 minutes (average 70 minutes)
  • Standalone Play (M1-6): 5-7 hours
  • Core Campaign: 7-9 hours
  • Extended Campaign: 9-11 hours
  • Complete Campaign: 11-14 hours

Location/Setting Variety

Mission Primary Setting Atmosphere
M1 Media office Professional, corporate
M2 Hospital Crisis, urgent, medical
M3 Security consulting firm Corporate, high-tech
M4 Water treatment facility Industrial, SCADA systems
M5 Tech company Corporate, modern office
M6 Cryptocurrency exchange Fintech, sleek, modern
M7 Varies by choice Crisis mode, high pressure
M8 SAFETYNET headquarters Internal, paranoid
M9 Abandoned ENTROPY bases Archaeological, mysterious
M10 Tomb Gamma (ENTROPY stronghold) Hostile, fortress-like

Season 2 Setup Hooks

Depending on M10 ending:

  • Order Restored: ENTROPY cells rebuild under new leadership
  • Redemption: ENTROPY loyalists seek revenge for "betrayal"
  • Scorched Earth: Power vacuum, new threats emerge
  • Entropy Wins: Play as new agent hunting defector
  • The Void: Chaos from leaderless ENTROPY

Unexplored Threads:

  • Quantum Cabal's cosmic horror (barely touched)
  • AI Singularity's autonomous systems (future threat)
  • Deep State government infiltration (mentioned, not explored)
  • Global vulnerability database consequences

Design Philosophy Checklist

For each mission, ensure:

  • Episodic Accessibility: Can play standalone
  • Serialized Depth: Enhanced by campaign context
  • Three-Act Structure: Setup → Investigation → Resolution
  • Mandatory Backtracking: Non-linear exploration required
  • Educational Authenticity: Real tools and techniques
  • Moral Complexity: No "wrong" choices, only consequences
  • Character Development: NPCs have arcs
  • LORE Integration: World-building through gameplay
  • Player Agency: Meaningful choices that matter
  • Professional Realism: How real pentesters work

File Organization

planning_notes/overall_story_plan/
├── season_1_arc.md (main plan, this reference source)
├── quick_reference.md (this file)
└── mission_seeds/
    ├── m01_first_contact_seed.md
    ├── m02_ransomed_trust_seed.md
    ├── m03_ghost_in_machine_seed.md
    ├── m04_critical_failure_seed.md
    ├── m05_insider_trading_seed.md
    ├── m06_follow_money_seed.md
    ├── m07_architects_gambit_seed.md
    ├── m08_the_mole_seed.md
    ├── m09_digital_archaeology_seed.md
    └── m10_final_cipher_seed.md

Next Steps

For each mission:

  1. Stage 0: Initialization (completed in season_1_arc.md)
  2. Stage 1: Narrative Structure - Develop complete 3-act breakdown
  3. Stage 2-3: Game Design - Map to rooms, puzzles, mechanics
  4. Stage 4: Player Objectives - Define win conditions
  5. Stage 5: Room Layout - Physical space design
  6. Implementation - Build in game engine

Use the detailed mission breakdowns in season_1_arc.md as seeds for story_design/story_dev_prompts/00_scenario_initialization.md process.


Quick Mission Selection Guide

Want to teach basic mechanics? → M1, M2 Want social engineering focus? → M1, M5, M8 Want technical hacking focus? → M3, M6, M10 Want infrastructure/SCADA? → M4, M7 Want crisis/time pressure? → M2, M4, M7 Want investigation/detective work? → M5, M8, M9 Want moral dilemmas? → M5, M7, M8, M10 Want combat/action? → M4, M7, M10 Want multiple endings? → M10 Want cross-cell complexity? → M5, M7, M10


This quick reference accompanies the full Season 1 Arc Plan Last Updated: 2025-11-30