Files
Z. Cliffe Schreuders e73a6a038b Add NPC sprite test scenario, server for development, and HTML test pages
- Created a new JSON scenario file for testing NPC sprite functionality.
- Implemented a simple HTTP server with caching headers for development purposes.
- Added an HTML page for testing NPC interactions, including system checks and game controls.
- Introduced a separate HTML page for testing item delivery through person chat interactions.
2025-11-04 14:16:48 +00:00
..

NPC Interaction Bug Fix - Documentation Index

Date: November 4, 2025
Issue: "Press E" prompt shows but doesn't trigger conversation
Status: FIXED


📖 Quick Navigation

🚨 For Urgent Issues

  1. Just saw the bug?SESSION_BUG_FIX_SUMMARY.md
  2. Need to fix it?EXACT_CODE_CHANGE.md
  3. Want to verify? → Jump to "Testing" section below

🔍 For Understanding

  1. What was the bug?MAP_ITERATOR_BUG_FIX.md
  2. How was it fixed?EXACT_CODE_CHANGE.md
  3. Why did it happen? → Read "Root Cause" in any of above

🧪 For Testing

  1. Quick 2-min test?test-npc-interaction.html (click buttons)
  2. Console debugging?CONSOLE_COMMANDS.md (copy-paste commands)
  3. Detailed testing?NPC_INTERACTION_DEBUG.md (step-by-step guide)

📚 For Reference

  1. System overview?PHASE_3_BUG_FIX_COMPLETE.md
  2. All console commands?CONSOLE_COMMANDS.md
  3. Quick reference?FIX_SUMMARY.md

📁 Files in This Directory

Core Documentation

EXACT_CODE_CHANGE.md

What: The exact code change made
Use when: You need to know exactly what line changed
Contains: Before/after code, diff, impact analysis
Read time: 2 min

MAP_ITERATOR_BUG_FIX.md

What: Complete explanation of the bug
Use when: You want to understand what went wrong
Contains: Bug explanation, why it broke, how it was fixed
Read time: 5 min

SESSION_BUG_FIX_SUMMARY.md

What: Full session summary
Use when: You want the complete picture
Contains: Problem, cause, fix, verification, results
Read time: 10 min

Quick References

FIX_SUMMARY.md

What: Quick reference summary
Use when: You need a fast overview
Contains: Problem, solution, verification steps
Read time: 3 min

CONSOLE_COMMANDS.md

What: Copy-paste console debugging commands
Use when: Testing in browser console
Contains: 15+ ready-to-use console commands
Read time: 5 min (reference)

Detailed Guides

NPC_INTERACTION_DEBUG.md

What: Comprehensive debugging guide
Use when: Something isn't working
Contains: Step-by-step debugging, common issues, solutions
Read time: 15 min

PHASE_3_BUG_FIX_COMPLETE.md

What: Complete status report
Use when: You want full system details
Contains: Architecture, flow diagram, performance metrics
Read time: 20 min

Interactive Testing

test-npc-interaction.html

What: Interactive test page
Use when: Testing in browser
Contains: System checks, proximity tests, manual triggers
How: Click buttons to run tests


🎯 By Use Case

"I found a bug. What do I do?"

  1. Read: SESSION_BUG_FIX_SUMMARY.md (what happened)
  2. Check: EXACT_CODE_CHANGE.md (what changed)
  3. Test: Open test-npc-interaction.html (verify fix)

"How do I test if this is fixed?"

  1. Option A: Open test-npc-interaction.html → Click buttons
  2. Option B: Use CONSOLE_COMMANDS.md → Paste commands
  3. Option C: Follow NPC_INTERACTION_DEBUG.md → Step-by-step

"I'm getting errors. Help!"

  1. Read: NPC_INTERACTION_DEBUG.md → "Common Issues & Solutions"
  2. Use: CONSOLE_COMMANDS.md → Commands 11-14 for debugging
  3. Check: PHASE_3_BUG_FIX_COMPLETE.md → Architecture section

"What was the root cause?"

  1. Read: MAP_ITERATOR_BUG_FIX.md (full explanation)
  2. Or: EXACT_CODE_CHANGE.md → "Why This Works" section
  3. Or: SESSION_BUG_FIX_SUMMARY.md → "The Bug" section

"I want to understand the whole system"

  1. Read: PHASE_3_BUG_FIX_COMPLETE.md (full system overview)
  2. Check: System architecture diagram in that file
  3. Reference: NPC_INTERACTION_DEBUG.md → "Expected Behavior Flowchart"

"How do I verify the fix works?"

  1. Option A (Fast): test-npc-interaction.html (2 min)
  2. Option B (Console): CONSOLE_COMMANDS.md (5 min)
  3. Option C (Manual): NPC_INTERACTION_DEBUG.md (15 min)

📊 Document Properties

Document Type Read Time Audience Urgency
EXACT_CODE_CHANGE.md Reference 2 min Developers Medium
MAP_ITERATOR_BUG_FIX.md Explanation 5 min Developers High
SESSION_BUG_FIX_SUMMARY.md Summary 10 min All Medium
FIX_SUMMARY.md Quick Ref 3 min Developers Low
CONSOLE_COMMANDS.md Reference 5 min (ref) Testers High
NPC_INTERACTION_DEBUG.md Guide 15 min Testers High
PHASE_3_BUG_FIX_COMPLETE.md Report 20 min Managers Low
test-npc-interaction.html Tool 2 min Testers High

Looking for...

  • "Object.entries"EXACT_CODE_CHANGE.md, MAP_ITERATOR_BUG_FIX.md
  • "Map iteration"MAP_ITERATOR_BUG_FIX.md, CONSOLE_COMMANDS.md
  • "Console commands"CONSOLE_COMMANDS.md
  • "System architecture"PHASE_3_BUG_FIX_COMPLETE.md
  • "How to test"NPC_INTERACTION_DEBUG.md, CONSOLE_COMMANDS.md
  • "Proximity detection"PHASE_3_BUG_FIX_COMPLETE.md, EXACT_CODE_CHANGE.md
  • "E-key handler"NPC_INTERACTION_DEBUG.md, PHASE_3_BUG_FIX_COMPLETE.md
  • "Common issues"NPC_INTERACTION_DEBUG.md (Issues section)
  • "Performance"PHASE_3_BUG_FIX_COMPLETE.md (Performance section)
  • "Interactive test"test-npc-interaction.html

🚀 Getting Started

For New Team Members

  1. Start: SESSION_BUG_FIX_SUMMARY.md (understand what happened)
  2. Then: PHASE_3_BUG_FIX_COMPLETE.md (learn the system)
  3. Finally: CONSOLE_COMMANDS.md (practice testing)

For Developers

  1. Check: EXACT_CODE_CHANGE.md (the fix)
  2. Understand: MAP_ITERATOR_BUG_FIX.md (why it matters)
  3. Test: CONSOLE_COMMANDS.md (verify it works)

For QA/Testers

  1. Use: test-npc-interaction.html (interactive testing)
  2. Reference: CONSOLE_COMMANDS.md (automation)
  3. Debug: NPC_INTERACTION_DEBUG.md (troubleshooting)

For Managers

  1. Read: SESSION_BUG_FIX_SUMMARY.md (what happened)
  2. Check: PHASE_3_BUG_FIX_COMPLETE.md (status report)
  3. Know: Phase 3 is now 100% complete

Verification Checklist

Use this to verify everything is working:

  • Read SESSION_BUG_FIX_SUMMARY.md
  • Review code change in EXACT_CODE_CHANGE.md
  • Open test-npc-interaction.html
  • Run "Check NPC System" test
  • Run "Check Proximity Detection" test
  • Load NPC Test Scenario
  • Walk near an NPC
  • See "Press E to talk" prompt
  • Press E
  • Conversation starts ✓

If all items check out, Phase 3 is fully functional!


📞 Support

Can't find what you're looking for?

  • Try the Quick Search section above
  • Use Ctrl+F to search within documents
  • Check the By Use Case section

Getting errors?

  1. Check NPC_INTERACTION_DEBUG.md → "Common Issues"
  2. Use CONSOLE_COMMANDS.md → Commands 11-14

Want more details?

  • Read PHASE_3_BUG_FIX_COMPLETE.md (20 min)
  • Contains full system architecture and diagrams

📈 Progress

  • Phase 1: NPC Sprites (100%)
  • Phase 2: Person-Chat Minigame (100%)
  • Phase 3: Interaction System (100%) - JUST FIXED
  • Phase 4: Dual Identity (Pending)
  • Phase 5: Events & Barks (Pending)
  • Phase 6: Polish & Docs (Pending)

Overall: 50% Complete 🎉


Last Updated: November 4, 2025
Status: All documentation complete and verified
Next: Phase 4 - Dual Identity System