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BreakEscape/docs/NOTES_MINIGAME_USAGE.md
Z. Cliffe Schreuders 47eaffa4c3 Scenario development WiP
2025-12-01 08:48:43 +00:00

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Notes Minigame Usage

The Notes Minigame provides an interactive way to display note content with a notepad background and allows players to add notes to their inventory.

Features

  • Displays note content on a notepad background (/assets/mini-games/notepad.png)
  • Shows observation text below the main content (if provided)
  • Provides a "Add to Inventory" button with backpack icon (/assets/mini-games/backpack.png)
  • Integrates with the existing inventory system
  • Uses the minigame framework for consistent UI

Usage in Scenarios

To use the notes minigame in your scenario files, add the following properties to note objects:

{
  "type": "notes",
  "name": "Example Note",
  "takeable": true,
  "readable": true,
  "text": "This is the main content of the note.\n\nIt can contain multiple lines and will be displayed on the notepad background.",
  "observations": "The handwriting appears rushed and there are coffee stains on the paper."
}

Required Properties

  • type: Must be "notes"
  • text: The main content to display on the notepad
  • readable: Must be true to trigger the minigame

Optional Properties

  • observations: Additional observation text displayed below the main content
  • takeable: Whether the note can be added to inventory (default: true)

Programmatic Usage

You can also start the notes minigame programmatically:

// Basic usage
window.startNotesMinigame(item, text, observations);

// Example
const testItem = {
  scene: null,
  scenarioData: {
    type: 'notes',
    name: 'Test Note',
    text: 'This is a test note content.',
    observations: 'The note appears to be written in haste.'
  }
};

window.startNotesMinigame(testItem, testItem.scenarioData.text, testItem.scenarioData.observations);

// Show mission brief
window.showMissionBrief();

Features

Navigation

  • Previous/Next Buttons: Navigate through collected notes
  • Search Functionality: Search through note titles and content
  • Note Counter: Shows current position (e.g., "2 / 5")

Mission Brief Integration

  • The mission brief is automatically displayed via the notes minigame when starting a new scenario
  • Uses the same notepad interface for consistency
  • Automatically added to the notes system as an important note
  • Real-time search through note titles and content
  • Case-insensitive matching
  • Filters the note list to show only matching results
  • Clear search to show all notes again

Player Notes

  • Edit Observations: Click the edit button (✏️) to add or modify observations
  • Handwritten Style: Player notes use the same handwritten font as original observations
  • Persistent Storage: Player notes are saved to the notes system and persist between sessions
  • Visual Feedback: Dashed border and background indicate editable areas

Visual Effects

  • Celotape Effect: Realistic celotape strip overlapping the top of the text box
  • Binder Holes: Small circular holes on the left side of the text box
  • Handwritten Fonts: Uses Google Fonts 'Kalam' for authentic handwritten appearance

Automatic Collection

  • Auto-Collection: Notes are automatically added to the notes system when the minigame starts
  • Scene Removal: Notes are automatically removed from the scene after being collected
  • No Manual Action: Players don't need to click "Add to Inventory" - it happens automatically
  • Seamless Experience: Notes are collected and removed from the world in one smooth interaction

Integration

The notes minigame is automatically integrated into the interaction system. When a player interacts with a note object that has text, the minigame will be triggered instead of the default text display. The note is automatically collected and removed from the scene.