Files
BreakEscape/index.html
Z. Cliffe Schreuders f8b20c2db0 feat(rfid): Complete system integration
Integrated RFID minigame into all game systems:

Chat System Integration:
- Added clone_keycard tag handler to chat-helpers.js
- Format: # clone_keycard:Card Name|HEX_ID
- Uses proven window.pendingConversationReturn pattern
- Automatically returns to conversation after cloning

Inventory Integration:
- Added keycard click handler in interactions.js
- Click keycard with cloner → starts clone mode
- Shows alert if no cloner available

Interaction Indicator:
- Added RFID icon support to getInteractionSpriteKey()
- RFID-locked doors/items show rfid-icon overlay
- Works for both door and item lock types

HTML Integration:
- Added rfid-minigame.css link to index.html
- Loaded alongside other minigame styles

Phaser Asset Integration:
- Added keycard sprites (base + 3 variants)
- Added rfid_cloner sprite
- Added rfid-icon and nfc-waves icons
- Loaded in js/core/game.js preload

All integration follows existing patterns from other minigames.
Ready for testing and asset creation.
2025-11-15 23:48:15 +00:00

140 lines
5.6 KiB
HTML
Raw Permalink Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=5.0, user-scalable=yes">
<title>Break Escape Game</title>
<!-- Google Fonts - Press Start 2P, VT323, Pixelify Sans -->
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=Press+Start+2P&display=swap" rel="stylesheet">
<link href="https://fonts.googleapis.com/css2?family=VT323&display=swap" rel="stylesheet">
<link href="https://fonts.googleapis.com/css2?family=Pixelify+Sans:wght@400;500;600;700&display=swap" rel="stylesheet">
<!-- Web Font Loader script to ensure fonts load properly -->
<script src="https://ajax.googleapis.com/ajax/libs/webfont/1.6.26/webfont.js"></script>
<script>
WebFont.load({
google: {
families: ['Press Start 2P', 'VT323', 'Pixelify Sans']
},
active: function() {
console.log('Fonts loaded successfully');
}
});
</script>
<!-- CSS Files -->
<link rel="stylesheet" href="css/main.css">
<link rel="stylesheet" href="css/utilities.css">
<link rel="stylesheet" href="css/notifications.css">
<link rel="stylesheet" href="css/panels.css">
<link rel="stylesheet" href="css/hud.css">
<link rel="stylesheet" href="css/minigames-framework.css">
<link rel="stylesheet" href="css/dusting.css">
<link rel="stylesheet" href="css/lockpicking.css">
<link rel="stylesheet" href="css/modals.css">
<link rel="stylesheet" href="css/notes.css">
<link rel="stylesheet" href="css/bluetooth-scanner.css">
<link rel="stylesheet" href="css/biometrics-minigame.css">
<link rel="stylesheet" href="css/container-minigame.css">
<link rel="stylesheet" href="css/phone-chat-minigame.css">
<link rel="stylesheet" href="css/person-chat-minigame.css">
<link rel="stylesheet" href="css/rfid-minigame.css">
<link rel="stylesheet" href="css/npc-interactions.css">
<link rel="stylesheet" href="css/pin.css">
<link rel="stylesheet" href="css/minigames-framework.css">
<link rel="stylesheet" href="css/password-minigame.css">
<link rel="stylesheet" href="css/text-file-minigame.css">
<link rel="stylesheet" href="css/npc-barks.css">
<!-- External JavaScript libraries -->
<script src="https://cdn.jsdelivr.net/npm/phaser@3.60.0/dist/phaser.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/easystarjs@0.4.4/bin/easystar-0.4.4.js"></script>
<script src="assets/vendor/ink.js"></script>
</head>
<body>
<div id="game-container">
<div id="loading">Loading...</div>
</div>
<!-- Notification System -->
<div id="notification-container"></div>
<!-- Toggle Buttons Container -->
<div id="toggle-buttons-container">
<!-- Biometrics is now handled as a minigame -->
</div>
<!-- Inventory Container -->
<div id="inventory-container"></div>
<!-- Laptop Popup -->
<div id="laptop-popup">
<div class="laptop-frame">
<div class="laptop-screen">
<div class="title-bar">
<span>Crypto Workstation</span>
<button class="minigame-close-button" onclick="closeLaptop()">×</button>
</div>
<div id="cyberchef-container">
<iframe id="cyberchef-frame" src=""></iframe>
</div>
</div>
</div>
</div>
<!-- Password Modal -->
<div id="password-modal">
<div class="password-modal-content">
<div class="password-modal-title">
Enter Password
</div>
<input id="password-modal-input" type="password" autocomplete="off" autofocus>
<div class="password-modal-checkbox-container">
<input type="checkbox" id="password-modal-show">
<label for="password-modal-show" class="password-modal-checkbox-label">Show password</label>
</div>
<div class="password-modal-buttons">
<button id="password-modal-ok" class="password-modal-button">OK</button>
<button id="password-modal-cancel" class="password-modal-button">Cancel</button>
</div>
</div>
</div>
<!-- Popup Overlay -->
<div class="popup-overlay"></div>
<!-- Main Game JavaScript Module -->
<script type="module" src="js/main.js?v=47"></script>
<!-- Mobile touch handling -->
<script>
// Allow zooming on mobile devices
document.addEventListener('DOMContentLoaded', function() {
// Prevent Phaser from capturing touch events that should be used for zooming
const gameContainer = document.getElementById('game-container');
// Allow zooming on the document level
document.addEventListener('gesturestart', function(e) {
e.preventDefault();
});
document.addEventListener('gesturechange', function(e) {
e.preventDefault();
});
// Prevent default touch behavior only within the game container
gameContainer.addEventListener('touchmove', function(e) {
// Only prevent default if it's not a multi-touch gesture (like pinch-to-zoom)
if (e.touches.length <= 1) {
e.preventDefault();
}
}, { passive: false });
});
</script>
</body>
</html>