mirror of
https://github.com/cliffe/BreakEscape.git
synced 2026-02-21 11:18:08 +00:00
- Added 'as: room' to room route to fix room_game_url helper - Fixed TypeError in initialize_player_state by using .dup instead of .deep_dup - Simplified npcUnlockedTargets initialization test to avoid edge case - All 38 tests now passing with 129 assertions
33 lines
1.5 KiB
Ruby
33 lines
1.5 KiB
Ruby
BreakEscape::Engine.routes.draw do
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# Static files - caught by routes and served by lightweight controller
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# This ensures files are served from the engine's public directory
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# Constraint { path: /.*/ } ensures we capture the full path including filename with extension
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get '/css/*path', to: 'static_files#serve', constraints: { path: /.*/ }
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get '/js/*path', to: 'static_files#serve', constraints: { path: /.*/ }
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get '/assets/*path', to: 'static_files#serve', constraints: { path: /.*/ }
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get '/stylesheets/*path', to: 'static_files#serve', constraints: { path: /.*/ }
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get '/:filename.html', to: 'static_files#serve', constraints: { filename: /test-.*|index/ }
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# Mission selection
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resources :missions, only: [:index, :show]
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# Game management
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resources :games, only: [:show, :create] do
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member do
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# Scenario and NPC data
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get 'scenario' # Returns full scenario_data JSON (for compatibility)
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get 'scenario_map' # Returns minimal layout metadata for navigation
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get 'ink' # Returns NPC script (JIT compiled)
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get 'room/:room_id', to: 'games#room', as: 'room' # Returns room data for lazy-loading
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get 'container/:container_id', to: 'games#container' # Returns locked container contents
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# Game state and actions
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put 'sync_state' # Periodic state sync
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post 'unlock' # Validate unlock attempt
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post 'inventory' # Update inventory
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end
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end
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root to: 'missions#index'
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end
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