mirror of
https://github.com/cliffe/BreakEscape.git
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Implements a comprehensive tutorial system that: - Prompts first-time players with option to take tutorial - Detects device type (mobile vs keyboard) for appropriate instructions - Shows interactive steps with objectives for basic controls: * Keyboard: WASD movement, Shift to run, E to interact * Mobile: Click/tap to move and interact - Tracks player actions to progress through tutorial steps - Saves completion status in localStorage - Includes polished UI with animations and responsive design Files added: - tutorial-manager.js: Core tutorial logic and state management - tutorial.css: Styled UI components with animations Files modified: - game.js: Integrated tutorial check on first load - player.js: Added tutorial notifications for movement/running - interactions.js: Added tutorial notification for interactions - main.js: Imported tutorial manager system - index.html: Added tutorial CSS stylesheet
142 lines
5.8 KiB
HTML
142 lines
5.8 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=5.0, user-scalable=yes">
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<title>Break Escape Game</title>
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<!-- Google Fonts - Press Start 2P, VT323, Pixelify Sans -->
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<link rel="preconnect" href="https://fonts.googleapis.com">
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<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
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<link href="https://fonts.googleapis.com/css2?family=Press+Start+2P&display=swap" rel="stylesheet">
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<link href="https://fonts.googleapis.com/css2?family=VT323&display=swap" rel="stylesheet">
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<link href="https://fonts.googleapis.com/css2?family=Pixelify+Sans:wght@400;500;600;700&display=swap" rel="stylesheet">
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<!-- Web Font Loader script to ensure fonts load properly -->
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<script src="https://ajax.googleapis.com/ajax/libs/webfont/1.6.26/webfont.js"></script>
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<script>
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WebFont.load({
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google: {
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families: ['Press Start 2P', 'VT323', 'Pixelify Sans']
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},
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active: function() {
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console.log('Fonts loaded successfully');
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}
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});
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</script>
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<!-- CSS Files -->
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<link rel="stylesheet" href="css/main.css">
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<link rel="stylesheet" href="css/utilities.css">
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<link rel="stylesheet" href="css/notifications.css">
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<link rel="stylesheet" href="css/panels.css">
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<link rel="stylesheet" href="css/hud.css">
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<link rel="stylesheet" href="css/minigames-framework.css">
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<link rel="stylesheet" href="css/dusting.css">
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<link rel="stylesheet" href="css/lockpicking.css">
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<link rel="stylesheet" href="css/modals.css">
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<link rel="stylesheet" href="css/notes.css">
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<link rel="stylesheet" href="css/bluetooth-scanner.css">
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<link rel="stylesheet" href="css/biometrics-minigame.css">
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<link rel="stylesheet" href="css/container-minigame.css">
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<link rel="stylesheet" href="css/phone-chat-minigame.css">
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<link rel="stylesheet" href="css/person-chat-minigame.css">
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<link rel="stylesheet" href="css/rfid-minigame.css">
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<link rel="stylesheet" href="css/npc-interactions.css">
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<link rel="stylesheet" href="css/pin.css">
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<link rel="stylesheet" href="css/minigames-framework.css">
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<link rel="stylesheet" href="css/password-minigame.css">
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<link rel="stylesheet" href="css/text-file-minigame.css">
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<link rel="stylesheet" href="css/npc-barks.css">
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<link rel="stylesheet" href="css/tutorial.css">
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<!-- External JavaScript libraries -->
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<script src="https://cdn.jsdelivr.net/npm/phaser@3.60.0/dist/phaser.min.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/easystarjs@0.4.4/bin/easystar-0.4.4.js"></script>
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<script src="assets/vendor/ink.js"></script>
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</head>
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<body>
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<div id="game-container">
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<div id="loading">Loading...</div>
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</div>
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<!-- Notification System -->
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<div id="notification-container"></div>
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<!-- Toggle Buttons Container -->
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<div id="toggle-buttons-container">
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<!-- Biometrics is now handled as a minigame -->
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</div>
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<!-- Inventory Container -->
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<div id="inventory-container"></div>
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<!-- Laptop Popup -->
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<div id="laptop-popup">
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<div class="laptop-frame">
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<div class="laptop-screen">
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<div class="title-bar">
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<span>Crypto Workstation</span>
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<button class="minigame-open-new-tab-button" onclick="openCryptoWorkstationInNewTab()" title="Open in new tab">↑</button>
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<button class="minigame-close-button" onclick="closeLaptop()">×</button>
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</div>
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<div id="cyberchef-container">
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<iframe id="cyberchef-frame" src=""></iframe>
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</div>
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</div>
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</div>
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</div>
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<!-- Password Modal -->
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<div id="password-modal">
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<div class="password-modal-content">
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<div class="password-modal-title">
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Enter Password
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</div>
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<input id="password-modal-input" type="password" autocomplete="off" autofocus>
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<div class="password-modal-checkbox-container">
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<input type="checkbox" id="password-modal-show">
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<label for="password-modal-show" class="password-modal-checkbox-label">Show password</label>
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</div>
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<div class="password-modal-buttons">
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<button id="password-modal-ok" class="password-modal-button">OK</button>
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<button id="password-modal-cancel" class="password-modal-button">Cancel</button>
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</div>
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</div>
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</div>
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<!-- Popup Overlay -->
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<div class="popup-overlay"></div>
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<!-- Main Game JavaScript Module -->
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<script type="module" src="js/main.js?v=47"></script>
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<!-- Mobile touch handling -->
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<script>
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// Allow zooming on mobile devices
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document.addEventListener('DOMContentLoaded', function() {
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// Prevent Phaser from capturing touch events that should be used for zooming
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const gameContainer = document.getElementById('game-container');
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// Allow zooming on the document level
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document.addEventListener('gesturestart', function(e) {
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e.preventDefault();
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});
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document.addEventListener('gesturechange', function(e) {
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e.preventDefault();
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});
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// Prevent default touch behavior only within the game container
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gameContainer.addEventListener('touchmove', function(e) {
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// Only prevent default if it's not a multi-touch gesture (like pinch-to-zoom)
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if (e.touches.length <= 1) {
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e.preventDefault();
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}
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}, { passive: false });
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});
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</script>
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</body>
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</html> |