Commit Graph

151 Commits

Author SHA1 Message Date
Claude
f98cd2432d Add comprehensive session summary - Stage 9 prep 100% complete 2025-12-27 17:29:37 +00:00
Claude
b32c7b5721 Update Stage 9 prep summary - 100% complete, all blockers resolved 2025-12-27 17:27:33 +00:00
Claude
d6073c787b Update validation progress - Ink compilation complete, all critical blockers resolved 2025-12-27 17:24:40 +00:00
Claude
c6de48eedc Compile m03_closing_debrief.ink to JSON - fix all EXTERNAL syntax and handler_trust VAR 2025-12-27 14:52:34 +00:00
Claude
a27abc8ba9 Compile m03_phone_agent0x99.ink to JSON - fix all EXTERNAL function calls 2025-12-27 14:49:33 +00:00
Claude
3bf851726f Compile m03_terminal_dropsite.ink to JSON - fix literal flag syntax and pipe characters 2025-12-27 14:48:23 +00:00
Claude
d8b199b9eb Compile m03_terminal_cyberchef.ink to JSON - fix list syntax 2025-12-27 14:45:28 +00:00
Claude
823c1e3a92 Compile m03_james_choice.ink to JSON - fix EXTERNAL syntax 2025-12-27 14:44:08 +00:00
Claude
cef4c243e1 Compile m03_npc_guard.ink to JSON - remove unused EXTERNAL 2025-12-27 14:43:00 +00:00
Claude
6147db5ec7 Compile m03_npc_receptionist.ink to JSON - add EXTERNAL player_name() 2025-12-27 14:42:16 +00:00
Claude
bd7407ec3c Compile m03_npc_victoria.ink to JSON - fix EXTERNAL syntax and divert error 2025-12-27 14:40:39 +00:00
Claude
2b06c73013 Compile m03_opening_briefing.ink to JSON - fix EXTERNAL syntax 2025-12-27 14:38:17 +00:00
Claude
6780f3d164 Add comprehensive test cases for Stage 9 validation (24 test scenarios) 2025-12-27 14:36:23 +00:00
Claude
c260943d3c Add Quick Start Guide for Stage 9 implementation (condensed 8-step checklist) 2025-12-27 14:33:40 +00:00
Claude
f5d24abb8b Stage 9 Preparation COMPLETE - comprehensive summary of all deliverables and readiness status 2025-12-27 13:46:26 +00:00
Claude
df1f81c9f9 Update progress tracker - add implementation roadmap to completed work 2025-12-27 13:44:29 +00:00
Claude
11050b37d8 Add Stage 9 Implementation Roadmap - comprehensive assembly guide (437 lines) 2025-12-27 13:43:59 +00:00
Claude
e2f7311420 Review dialogue pacing - current structure acceptable for climactic moments (Medium Priority Recommendation #6) 2025-12-27 13:40:25 +00:00
Claude
eb1296e0f8 Update validation progress tracker - VM infrastructure completed 2025-12-27 13:35:42 +00:00
Claude
c0924e8d9b Add VM infrastructure setup documentation (High Priority - Stage 9 Prep) 2025-12-27 13:34:43 +00:00
Claude
ba5a4f40ba Add validation recommendations progress tracker 2025-12-27 09:47:59 +00:00
Claude
dd10c692dd Add learning objectives dialogue to Mission 3 opening briefing (Medium Priority Recommendation) 2025-12-27 09:45:58 +00:00
Claude
7c804ee634 Add Mission 3 Asset Manifest (Stage 9 Prep - High Priority Recommendation) 2025-12-27 09:44:58 +00:00
Claude
3a49412bd0 Complete Mission 3 Stage 8 - Add Completion Summary 2025-12-27 08:29:10 +00:00
Claude
efb293c13f Complete Mission 3 Stage 8 - Validation Report (Parts 7-8 + Final Summary) 2025-12-27 08:27:58 +00:00
Claude
c57ce314a1 Add Mission 3 Stage 8 - Player Experience Review (Part 6) 2025-12-27 08:25:14 +00:00
Claude
77c3410a5f Add Mission 3 Stage 8 - Narrative Quality Review (Part 5) 2025-12-27 08:23:34 +00:00
Claude
2005639736 Add Mission 3 Stage 8 - Educational Validation (Part 4) 2025-12-27 08:21:43 +00:00
Claude
56a1f11177 Add Mission 3 Stage 8 - Technical Validation (Part 3) 2025-12-27 08:20:18 +00:00
Claude
93c92147ef Add Mission 3 Stage 8 - Validation Report (Part 2: Consistency Check)
Step 2 Complete: Consistency Validation -  PASS WITH MINOR NOTES

Narrative Consistency -  PASS:
- All 5 characters (Agent 0x99, Victoria, Guard, Receptionist, James) voice consistent Stage 2 → Stage 7
- Story logic sound, no contradictions in event sequence or timeline
- Tone appropriate (professional, grounded, no Hollywood hacking)
- Minor note: Victoria's emotional vulnerability in confrontation (acceptable character arc)

Technical Consistency -  PASS:
- All Stage 0 challenges align with Stage 4 objectives
- Spatial design coherent (Stage 2 descriptions → Stage 5 room layouts)
- All NPC positions match dialogue locations
- Item placement supports challenge requirements
- All LORE fragments logically placed
- Stage 3 moral choices fully implemented in Stage 7 with consequences
- Variables track state correctly (victoria_fate, james_fate)

Universe Canon Consistency -  PASS:
- ENTROPY cell (Zero Day) portrayed accurately per universe bible
- SAFETYNET protocols respected (field ops rules, handler behavior)
- Technology realistic and appropriate for world
- Timeline fits with M2 (May 2024) and sets up Phase 2 (Q4 2024-Q1 2025)
- Cross-scenario references accurate (St. Catherine's Hospital, GHOST buyers)

Issues Found: NONE (blocking)
Minor Notes: 1 (Victoria tonal shift - acceptable)

Verdict: Excellent consistency across all stages

Next: Step 3 (Technical Validation)
2025-12-27 08:14:04 +00:00
Claude
697dd61fcf Add Mission 3 Stage 8 - Validation Report (Part 1: Completeness Check)
Step 1 Complete: Completeness Check -  PASS

Verified all Stage 0-7 deliverables:
- Stage 0: 4 documents, ~2,900 lines (initialization, challenges, themes, architecture)
- Stage 1: 1 document, 1,546 lines (3-act structure, 22 story beats)
- Stage 2: 2 documents, ~2,000 lines (4 NPCs + Agent 0x99, atmosphere)
- Stage 3: 1 document, ~630 lines (2 major moral choices, consequences)
- Stage 4: 2 documents, ~770 lines (objectives hierarchy, 11 primary + 6 optional tasks)
- Stage 5: 1 document, ~940 lines (7 rooms, all 4×4 to 15×15 GU compliant)
- Stage 6: 1 document, ~515 lines (3 LORE fragments, 2 PRIMARY EVIDENCE)
- Stage 7: 9 Ink scripts, ~4,010 lines (all narrative beats covered)

Total: 22 documents, ~14,300 lines

Critical Missing Elements: NONE
Recommended Additions: Ink compilation validation, standalone objectives.json
Optional Enhancements: Additional LORE fragments, alternative dialogue paths

Verdict: ALL REQUIRED DELIVERABLES COMPLETE

Next: Step 2 (Consistency Validation)
2025-12-27 08:12:01 +00:00
Claude
6fdbf92470 Complete Mission 3 Stage 7 - Ink Scripting
Add comprehensive completion summary for Stage 7:

- 9 complete Ink scripts (~4,010 lines total)
- Act 1: Opening briefing (255 lines)
- Act 2: 7 NPCs/terminals/support (3,185 lines)
- Act 3: Closing debrief (570 lines)

Key Achievements:
- M2 hospital attack integration (evidence chain, emotional impact)
- Phase 2 threat setup (Architect's directive, specific projections)
- Moral complexity (Victoria ideology, James unknowing participation)
- Character voice consistency (Agent 0x99, Victoria, Guard, James)
- 60+ player choice points across all scripts
- Variable tracking system (player choices, NPC states, external gameplay)
- Objectives integration (all task IDs match Stage 4)
- Room layout integration (all NPCs placed from Stage 5)
- LORE fragment integration (all 3 fragments with discovery acknowledgment)

Technical Specifications:
- Dialogue pacing: max 3 lines before choice
- Hub pattern: all NPCs use -> hub returns
- Exit conversations: all paths properly tagged
- Speaker tags: all dialogue attributed
- Event triggers: 12 event-triggered knots
- Compilation ready for Stage 8 review

Total Mission 3 progress: ~14,300 lines across 22 documents
Stage 7 Status:  COMPLETE
Next: Stage 8 (Review) → Stage 9 (Assembly)
2025-12-27 04:00:18 +00:00
Claude
65af82ed33 Add Mission 3 Stage 7 Ink Scripts (Part 2 - Final Scripts)
- Add m03_phone_agent0x99.ink (Agent 0x99 phone support)
  - Hint system (RFID, lockpicking, passwords, encoding, network recon)
  - Event-triggered calls (item pickups, detections, achievements)
  - M2 revelation call after distcc flag (emotional impact)
  - Progress tracking and adaptive guidance
  - ~480 lines

- Add m03_npc_guard.ink (Night security guard)
  - Patrol encounter and excuse system
  - Multiple excuse paths (work here, Victoria sent me, maintenance)
  - Bribe mechanic ($500 for access)
  - SAFETYNET reveal option for cooperation
  - Hostile paths and combat triggers
  - ~440 lines

- Add m03_npc_receptionist.ink (Daytime receptionist)
  - Badge check-in process
  - Company history (2010 founding = safe PIN hint)
  - Topics about Victoria, James, building layout
  - Friendly, helpful NPC for world-building
  - ~250 lines

- Add m03_james_choice.ink (James Park moral choice)
  - Evidence discovery (hospital reconnaissance files)
  - Diary reveals James's unknowing participation
  - Moral complexity: deceived initially, conflicted now
  - 3 choice paths: protect/expose/ignore James's fate
  - Direct confrontation variant if James appears
  - ~530 lines

- Add m03_closing_debrief.ink (Act 3 mission debrief)
  - Performance acknowledgment (objectives, stealth, time)
  - Act 1 choice callbacks (approach, trust, priorities)
  - M2 hospital attack discussion and impact
  - Victoria fate discussion (recruited/arrested/escaped)
  - Phase 2 and Architect revelation analysis
  - James fate outcomes and consequences
  - LORE fragment analysis
  - Campaign setup for future missions
  - ~570 lines

Total Part 2: ~2,270 lines across 5 scripts
Total Stage 7: ~4,010 lines across 9 complete Ink scripts

Stage 7 Status:  COMPLETE
All narrative scripts ready for Mission 3 implementation
2025-12-27 03:57:22 +00:00
Claude
70613a17a6 Add Mission 3 Stage 7 Ink Scripts (Part 2)
- Add m03_terminal_dropsite.ink (VM flag submission)
  - 4 VM challenge flag submissions (scan, ftp, http, distcc)
  - Progressive intelligence unlocking
  - M2 hospital attack evidence reveal
  - Triggers m2_revelation_call event after distcc flag
  - Smoking gun evidence: $12,500 ProFTPD exploit → St. Catherine's

- Add m03_terminal_cyberchef.ink (Encoding/decoding workstation)
  - Whiteboard ROT13 decoding (Architect reference, Phase 1/2)
  - Client roster Hex decoding (ENTROPY cell list, Q3 revenue)
  - USB drive double-encoding (Base64 + ROT13)
  - Architect's Directive full decode (Phase 2 attack plans)
  - 50K+ patients, 1.2M customers impact projections
  - Multi-layer decoding tutorial/reference guide

Total Part 2: ~880 lines
Combined total: ~1,740 lines (4 scripts complete)
Remaining: 5 scripts (Agent 0x99, Guard, Receptionist, James, Debrief)
2025-12-27 03:24:51 +00:00
Claude
f953bf7cae Add Mission 3 Stage 7 Ink Scripts (Part 1)
- Add m03_opening_briefing.ink (Act 1 opening cutscene)
  - Agent 0x99 briefs player on Zero Day Syndicate
  - Establishes M2 hospital attack connection
  - Victoria Sterling character introduction
  - Mission approach choice (cautious/aggressive/diplomatic)
  - Sets up RFID cloning objective

- Add m03_npc_victoria.ink (Victoria Sterling NPC)
  - Daytime meeting in conference room
  - Victoria's free market philosophy dialogue
  - RFID cloning sequence (proximity-based, 10-second timer)
  - Influence/trust system (0-100 scale)
  - Nighttime confrontation (moral choice)
  - Recruitment vs arrest options

Total: ~860 lines of Ink dialogue
Status: Part 1 of Stage 7 (6 more scripts to write)
2025-12-27 03:20:50 +00:00
Claude
55b95350bf Complete Mission 3 Stage 6 - LORE Fragments
- Add Fragment 3: The Architect's Directive (PRIMARY EVIDENCE)
- First direct communication from The Architect
- Phase 2 attack plans: healthcare SCADA, energy grid ICS
- Specific harm projections: 50K+ patients, 1.2M customers
- Multi-cell coordination revealed (4 cells synchronized)
- Double-encoded challenge (Base64 + ROT13)
- Add Fragment Summary, Discovery Progression, Integration sections
- Add Variable Tracking and Debrief Integration specifications
- Add Campaign Continuity (M2 connection, M4+ setup)
- Add STAGE_6_COMPLETE.md completion summary

Stage 6 Status:  COMPLETE
Total LORE Content: 562 words across 3 fragments
Evidence Documents: 2 of 3 (PRIMARY EVIDENCE level)
Total Documentation: ~650 lines
2025-12-27 03:13:24 +00:00
Claude
c0a70b6209 Add Mission 3 Stage 6 LORE fragments (Part 2: Fragment 2 - EVIDENCE)
- LORE Fragment 2: Q3 2024 Exploit Catalog (195 words)
- PRIMARY EVIDENCE document with specific harm calculations
- ProFTPD exploit: $12,500 (base $9,615 + 30% healthcare premium)
- M2 hospital connection explicitly documented
- Sector premium system (+30% healthcare, +40% energy)
- Architect directive: "Healthcare infrastructure Phase 1"
- Q3 revenue: $847,000 (23 exploits sold)
- Variable tracking: found_exploit_catalog

Next: Fragment 3 (Architect's Directive - future attack plans)
2025-12-27 03:06:21 +00:00
Claude
455471e92a Add Mission 3 Stage 6 LORE fragments (Part 1: Fragment 1)
- Created lore_fragments.md with overview
- LORE Fragment 1: Zero Day - A Brief History (178 words)
- Historical document establishing founding philosophy
- Victoria Sterling's economic rationalization
- Revenue model showing criminal vs. legitimate split
- Variable tracking: found_zero_day_history

Next: Fragment 2 (Exploit Catalog - EVIDENCE) and Fragment 3 (Architect Directive)
2025-12-27 03:05:21 +00:00
Claude
b238431816 Complete Mission 3 Stage 5 - Room Layout Design
Stage 5 completion summary:
- STAGE_5_COMPLETE.md: Comprehensive summary and metrics
- 7 rooms designed with complete specifications
- Hub-and-spoke layout with central hallway
- Progressive unlocking (5 stages)
- Lock variety (5 types, 7 locks)
- All technical validation passed

Achievement highlights:
- 7 rooms (940 lines of design documentation)
- 7 containers, 10 interactive objects, 4 NPCs
- Hybrid architecture fully integrated
- All Stage 0-4 content mapped to rooms
- Dual-phase design (daytime/nighttime transformation)

Ready for Stage 6: LORE Fragments
2025-12-27 02:25:17 +00:00
Claude
6efcefff5e Complete Mission 3 Stage 5 room design (Part 6: Final summaries)
- Container and lock summary tables (7 containers, 7 locks)
- NPC placement summary (4 NPCs with positions/routes)
- Hybrid architecture integration (VM, drop-site, CyberChef)
- Technical validation (all 7 rooms compliant)
- Design notes (pacing, difficulty, atmosphere, guidance)

Room design documentation complete: ~940 lines
Ready for Stage 6 (LORE), Stage 7 (Ink), Stage 9 (Assembly)
2025-12-27 02:23:05 +00:00
Claude
ea5609798a Add Mission 3 Stage 5 progressive unlocking and lock analysis
- Progressive unlocking flow mapped across Acts 1-3
- 5 stages: Initial → RFID clone → Nighttime → Executive access → Midpoint twist
- Lock variety analysis: 5 different types (RFID, lockpicking, PIN, password, hidden)
- 7 locks total with progression (easy → medium → hard)
- Validation checklist passed
- Backtracking moments identified

Next: Container summary, NPC placement, hybrid architecture tables
2025-12-27 02:21:33 +00:00
Claude
4d7857f094 Add Mission 3 Stage 5 room design (Part 4: Final room and map)
- Room 7: James's Office (8×6 GU) - Optional moral complexity
- Innocence evidence: Performance review, family photo, certifications
- ASCII map diagram showing all 7 rooms and connections
- Hub-and-spoke layout with central hallway
- Lock types marked: RFID, lockpick, guard patrol

Next: Progressive unlocking flow, lock variety analysis, summary sections
2025-12-27 02:20:25 +00:00
Claude
de65cea565 Add Mission 3 Stage 5 room design (Part 3: Executive wing)
- Room 5: Executive Wing Hallway (8×4 GU) - Connector corridor
- Room 6: Executive Office (10×8 GU) - Victoria's workspace
- 3 containers: Filing cabinet (LORE 1), desk drawer (USB), wall safe
- Victoria's computer with hex-encoded files
- LORE Fragments 1 and 3 placement
- Physical evidence and computer access tasks

Next: James's office, then summary sections (map, progressive unlocking, etc.)
2025-12-27 02:19:36 +00:00
Claude
6b9f4c8563 Add Mission 3 Stage 5 room design (Part 2: Server room)
- Room 4: Server Room (10×10 GU) - PRIMARY INVESTIGATION HUB
- 3 workstations: VM terminal, CyberChef, drop-site terminal
- 2 containers: Filing cabinet (lockpick), wall safe (PIN 2010)
- 5 interactive objects including ROT13 whiteboard
- All VM flag tasks + evidence correlation tasks mapped
- LORE Fragment 2 placement
- Event-triggered Agent 0x99 conversations

Next: Executive office, James's office, executive wing hallway
2025-12-27 02:18:41 +00:00
Claude
afa47e188c Add Mission 3 Stage 5 room design (Part 1: First 3 rooms)
- Created room_design.md with location overview
- Room 1: Reception Lobby (8×6 GU) - Entry, guard patrol start
- Room 2: Conference Room (10×8 GU) - Victoria meeting, RFID cloning
- Room 3: Main Hallway (12×4 GU) - Central corridor, guard patrol
- Specified dimensions, usable space, containers, NPCs, objectives

Next: Server room, executive office, James's office, executive wing
2025-12-27 02:17:21 +00:00
Claude
8d43850277 Complete Mission 3 Stage 4 - Player Objectives Design
Stage 4 completion summary:
- STAGE_4_COMPLETE.md: Comprehensive summary and metrics
- All objectives, aims, and tasks designed (17 total tasks)
- Hybrid architecture fully integrated (VM + in-game)
- Objective-to-world mapping complete
- Ready for Stage 5: Room Layout Design

Achievement highlights:
- 1 primary objective (3 aims, 11 tasks)
- 3 optional objectives (3 aims, 6 tasks)
- 4 VM flag tasks properly mapped
- 8 Ink scripts specified
- All quality criteria met (28/28)

Total documentation: ~900 lines across 2 files
2025-12-27 01:36:07 +00:00
Claude
c9dfd6b3ba Add Mission 3 Stage 4 objectives JSON structure
- Created objectives.json with complete JSON hierarchy
- 1 primary objective with 3 aims (11 tasks)
- 3 optional objectives (8 total tasks)
- Proper status/locked states for progression
- Ready for scenario.json.erb integration
2025-12-27 01:34:15 +00:00
Claude
073df1cba6 Add Mission 3 Stage 4 player objectives (Part 3: World mapping)
- Added objective-to-world mapping for all tasks
- Mapped each task to specific rooms, NPCs, and interactables
- Specified Ink scripts and completion triggers
- Defined event mappings for dynamic unlocks
- Included all 11 primary tasks + 8 optional tasks

Next: Generate objectives JSON structure
2025-12-27 01:33:35 +00:00
Claude
779ba6d514 Add Mission 3 Stage 4 player objectives (Part 2: Optional objectives)
- Added 3 optional objectives (LORE collection, perfect stealth, moral engagement)
- Optional Objective 1: Collect LORE Fragments (3 tasks)
- Optional Objective 2: Perfect Stealth (behavioral challenge)
- Optional Objective 3: Moral Engagement (2 moral choice tasks)

Next: Objective-to-world mapping and JSON structure
2025-12-27 01:32:24 +00:00
Claude
e97b9d9218 Add Mission 3 Stage 4 player objectives (Part 1: Primary objectives)
- Created player_goals.md with objectives structure
- Defined 1 primary objective with 3 aims (11 tasks total)
- Aim 1.1: Establish Undercover Access (2 tasks)
- Aim 1.2: Network Reconnaissance (4 VM flag tasks)
- Aim 1.3: Physical Evidence Collection (4 in-game tasks)
- Mapped progression flow and success states
- Hybrid architecture integration (VM + in-game)

Next: Optional objectives and world mapping
2025-12-27 01:31:31 +00:00