- Move scenarios from app/assets/scenarios/ to scenarios/
- Update Mission model to use BreakEscape::Engine.root instead of Rails.root
- Update seeds.rb to use engine root for scenario discovery
- Update tests to use engine root for path assertions
This ensures scenarios are found correctly in both mounted (Hacktivity)
and standalone (test) environments.
All 12 tests now passing with 19 assertions!
- Update migration to support both PostgreSQL (jsonb) and SQLite (json)
- Fix Rails 8 compatibility (remove config.assets)
- Configure Pundit to use current_player instead of current_user
- Add explicit fixture class mappings for engine fixtures
- Configure standalone mode for tests
- Update test fixtures with proper timestamps and structure
- Improve game test to create data programmatically
Tests now run with 10/12 assertions passing. Remaining errors are due to
missing test scenario files, which can be addressed separately.
- Create DemoUser migration for standalone development
- Add DemoUser model with polymorphic games association
- Add configuration system (standalone vs mounted)
- Use ENV variables for configuration
- current_player method supports both modes (ApplicationController)
- Can run without Hacktivity for development
- Create missions from scenario directories
- Auto-discover scenarios in app/assets/scenarios/
- Simple metadata only (no scenario data in DB)
- Scenario data generated on-demand via ERB
- Create break_escape_missions table (metadata only)
- Create break_escape_games table (state + scenario snapshot)
- Add Mission model with ERB scenario generation
- Add Game model with state management methods
- Use JSONB for flexible state storage
- Polymorphic player association (User/DemoUser)