- Add HTML response tests for missions index (checks mission cards rendered)
- Add game page tests (checks game container and config injection)
- Add API endpoint tests:
* scenario endpoint returns JSON scenario data
* bootstrap endpoint returns complete game state
* sync_state endpoint updates player position
* unlock endpoint validates and rejects invalid attempts
* inventory endpoint adds items to player inventory
- Fix inventory API to use action_type instead of reserved 'action' param
All 23 tests passing with 64 assertions verifying server returns correct data!
- Add root route that redirects to missions list
- Fix ApplicationController to fallback to demo user when current_user unavailable
- Configure dummy app to load engine migrations in application.rb
- Create test/dummy/db/migrate directory
- Successfully migrated and seeded database with 26 missions
Now visiting http://localhost:3000 will show the missions selection page!
- Update migration to support both PostgreSQL (jsonb) and SQLite (json)
- Fix Rails 8 compatibility (remove config.assets)
- Configure Pundit to use current_player instead of current_user
- Add explicit fixture class mappings for engine fixtures
- Configure standalone mode for tests
- Update test fixtures with proper timestamps and structure
- Improve game test to create data programmatically
Tests now run with 10/12 assertions passing. Remaining errors are due to
missing test scenario files, which can be addressed separately.
- Add MissionsController for scenario selection
- Add GamesController with scenario/ink endpoints
- Add JIT Ink compilation logic
- Add API::GamesController for game state management
- Configure routes with REST + API endpoints
- Add authorization hooks (Pundit)
- Add polymorphic player support (current_player helper)
- Create mountable engine with isolated namespace
- Configure Pundit authorization
- Set up gemspec with dependencies
- Configure generators for test_unit with fixtures