Z. Cliffe Schreuders
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b1843cd340
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feat: Implement phone badge for unread messages; add timed messages for NPCs and update inventory UI
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2025-10-30 23:35:13 +00:00 |
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Z. Cliffe Schreuders
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2230885f12
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Update Room and Scenario Files: Rename an object in the reception room JSON files to "phone" for clarity. Modify the scenario brief in the CEO exfiltration scenario for improved narrative engagement. Enhance CSS styles across various minigames, including adjustments to layout, font sizes, and new sections for item displays in lockpicking and password minigames, improving overall user experience.
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2025-10-21 14:43:34 +01:00 |
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Z. Cliffe Schreuders
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8fe71efa89
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Implement Notebook Functionality: Add a notebook button to the Password and Container minigames for saving post-it notes. Enhance inventory interactions with pulse animations instead of notifications for item collection. Update CSS for new animations and layout adjustments in various minigames to improve user experience.
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2025-10-21 12:17:28 +01:00 |
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Z. Cliffe Schreuders
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9c718e6239
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Add Key Ring Functionality: Introduce a new key ring system to manage keys in inventory, including visual representation and interaction logic. Update CSS for key ring styling and enhance inventory management to support key grouping and display. Modify key-lock and unlock systems to recognize keys from the key ring, improving gameplay dynamics.
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2025-10-14 23:56:31 +01:00 |
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Z. Cliffe Schreuders
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c2c60cc515
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Update Inventory CSS: Remove horizontal overflow property and set a new font family for the inventory container to enhance visual consistency and readability.
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2025-10-14 23:24:11 +01:00 |
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Z. Cliffe Schreuders
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422b8e5c7b
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Enable horizontal overflow in inventory CSS and comment out debug logs in door sprite creation logic. This improves the user interface for inventory management and cleans up console output for better performance during gameplay.
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2025-10-11 00:08:03 +01:00 |
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Z. Cliffe Schreuders
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ebef1bcd12
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Add new assets and update image references: Introduce fingerprint kit and workstation images to the project. Update inventory CSS for improved styling and adjust image loading paths in game.js to reflect new asset locations. Comment out unused object scales in rooms.js for clarity.
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2025-10-10 19:08:11 +01:00 |
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Z. Cliffe Schreuders
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a010576dfd
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Add Lockpicking and Dusting Minigame Styles: Introduce new CSS files for lockpicking and dusting minigames, enhancing visual feedback and user interaction. Update inventory styles for improved scaling and responsiveness. Refactor existing styles to remove legacy dusting game components and ensure consistency across minigame interfaces.
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2025-10-10 18:55:41 +01:00 |
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Z. Cliffe Schreuders
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c4d8508bcf
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Add BreakEscape game structure: Introduce new modular HTML, CSS, and JavaScript files for the BreakEscape game, enhancing maintainability and organization. Include design documentation and refactoring summary for clarity. Add new scenarios and assets for gameplay expansion.
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2025-07-13 23:18:57 +01:00 |
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