Z. Cliffe Schreuders
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441aeae8d3
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Update Minigame Framework: Replace references to 'minigames.css' with 'minigames-framework.css' across multiple HTML files for improved organization. Add new Google Font 'Pixelify Sans' to enhance typography in the game. Introduce new icon assets for better visual representation in various minigames, including search, disk, backpack, and clipboard icons. Update CSS styles for various minigames to enhance visual consistency and user experience.
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2025-10-21 10:58:56 +01:00 |
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Z. Cliffe Schreuders
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9c718e6239
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Add Key Ring Functionality: Introduce a new key ring system to manage keys in inventory, including visual representation and interaction logic. Update CSS for key ring styling and enhance inventory management to support key grouping and display. Modify key-lock and unlock systems to recognize keys from the key ring, improving gameplay dynamics.
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2025-10-14 23:56:31 +01:00 |
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Z. Cliffe Schreuders
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c2c60cc515
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Update Inventory CSS: Remove horizontal overflow property and set a new font family for the inventory container to enhance visual consistency and readability.
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2025-10-14 23:24:11 +01:00 |
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Z. Cliffe Schreuders
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b04771e0b5
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Enhance Minigame Framework: Add new Text File Minigame and integrate it into the existing system. Update interaction logic to support text file objects, allowing players to view and interact with file contents. Introduce CSS styles for the text file interface and update relevant HTML files to include new styles. Modify existing minigames to ensure compatibility with the new text file functionality, enhancing overall gameplay experience.
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2025-10-14 17:12:59 +01:00 |
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Z. Cliffe Schreuders
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e3ed198059
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Add Password Minigame: Introduce a new minigame for password entry, featuring customizable hints, keyboard input, and attempt tracking. Implement CSS styles for the minigame interface and integrate it into the existing framework. Update index.html to include the new CSS file and register the minigame in the minigame manager. Add test page for functionality and ensure compatibility with existing game mechanics.
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2025-10-14 01:52:15 +01:00 |
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Z. Cliffe Schreuders
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6c06aeafe7
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Add PIN Minigame: Introduce a new minigame for PIN entry, featuring a digital keypad, attempt logging, and visual feedback for correct and incorrect inputs. Implement CSS styles for the minigame interface and integrate it into the existing framework. Update index.html to include the new CSS file and register the minigame in the minigame manager. Add test page for functionality and ensure compatibility with the pin-cracker item for enhanced gameplay experience.
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2025-10-13 23:45:53 +01:00 |
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Z. Cliffe Schreuders
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051b90aaa8
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Add Phone Messages Minigame: Introduce a new minigame for interacting with phone messages, including voice and text message playback, voice selection, and observation display. Update index.html to include the new CSS file and integrate the minigame into the existing framework. Add test page for functionality and enhance interaction logic for phone objects in the game.
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2025-10-13 18:48:14 +01:00 |
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Z. Cliffe Schreuders
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aa53ce53ea
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Add Container Minigame: Introduce a new minigame for interacting with container items, including features for visual display, item interaction, and integration with the unlock system. Add CSS styles and test page for functionality. Update index.html and minigame manager to support the new minigame.
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2025-10-13 11:53:07 +01:00 |
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Z. Cliffe Schreuders
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ea15e7d2c8
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Add animated plant assets and update room configurations: Introduce new animated plant images for enhanced visual effects in the game. Update room JSON and TMJ files to include these assets, ensuring proper integration with the existing room management system. Refactor player effects to trigger animations when interacting with animated plants, improving gameplay dynamics.
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2025-10-13 11:22:35 +01:00 |
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Z. Cliffe Schreuders
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40edca9fc7
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Add Codebase Review Document and Refactor Key Systems: Introduce a comprehensive review of the codebase organization, highlighting areas for improvement and recent refactoring successes. Refactor key-lock and unlock systems for better modularity and maintainability, consolidating logic into dedicated modules. Update relevant files and documentation to reflect these changes, ensuring a clearer structure and improved performance.
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2025-10-12 23:11:32 +01:00 |
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Z. Cliffe Schreuders
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d46fa79718
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Implement Minigames for Bluetooth Scanner, Biometrics, and Lockpick Set: Transition Bluetooth and biometrics functionalities to dedicated minigames, enhancing user interaction and gameplay experience. Introduce new CSS styles for each minigame and update the main game logic to support these changes. Remove legacy systems for biometrics and Bluetooth management to streamline code and improve maintainability.
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2025-10-11 02:25:50 +01:00 |
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Z. Cliffe Schreuders
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422b8e5c7b
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Enable horizontal overflow in inventory CSS and comment out debug logs in door sprite creation logic. This improves the user interface for inventory management and cleans up console output for better performance during gameplay.
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2025-10-11 00:08:03 +01:00 |
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Z. Cliffe Schreuders
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ebef1bcd12
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Add new assets and update image references: Introduce fingerprint kit and workstation images to the project. Update inventory CSS for improved styling and adjust image loading paths in game.js to reflect new asset locations. Comment out unused object scales in rooms.js for clarity.
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2025-10-10 19:08:11 +01:00 |
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Z. Cliffe Schreuders
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a010576dfd
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Add Lockpicking and Dusting Minigame Styles: Introduce new CSS files for lockpicking and dusting minigames, enhancing visual feedback and user interaction. Update inventory styles for improved scaling and responsiveness. Refactor existing styles to remove legacy dusting game components and ensure consistency across minigame interfaces.
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2025-10-10 18:55:41 +01:00 |
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Z. Cliffe Schreuders
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45d885d913
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Refactor Notes Minigame: Remove legacy notes system and integrate new note management logic. Update UI components for displaying important notes with star icons and enhance observation editing features. Introduce new assets for improved visual representation and ensure consistent integration with the inventory system.
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2025-10-10 17:11:02 +01:00 |
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Z. Cliffe Schreuders
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378045dded
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Add Notes Minigame enhancements: Integrate new notepad assets and styles, update minigame logic for improved navigation and observation editing. Introduce responsive design elements and ensure inventory integration for the notepad. Refactor existing code for better maintainability and user experience.
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2025-10-10 15:20:04 +01:00 |
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Z. Cliffe Schreuders
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38c2a0476f
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Remove legacy lockpicking minigame files: Deleted lockpicking-comparison.html and lockpicking-game.js, along with associated CSS styles in lockpicking.css. Updated minigames index to only include the Phaser version of the lockpicking minigame, ensuring a cleaner codebase and improved maintainability. Added new lockpick feedback styling in minigames-framework.css for enhanced user experience.
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2025-08-12 16:37:41 +01:00 |
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Z. Cliffe Schreuders
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b864d3e139
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Refactor minigame structure and styles: Update index_new.html to link to the new minigames-framework.css, add new lockpicking-comparison.html and locksmith-forge.html files for enhanced gameplay, and introduce dusting and lockpicking CSS files for improved styling. Update README_design.md for clarity on main.js functionality. Add new test-phaser-lockpicking.html for testing purposes. Enhance Bluetooth system with new functionality in bluetooth.js and interactions.js. Ensure game state management for notes and Bluetooth devices is consistent across the application.
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2025-08-08 15:33:44 +01:00 |
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Z. Cliffe Schreuders
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c4d8508bcf
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Add BreakEscape game structure: Introduce new modular HTML, CSS, and JavaScript files for the BreakEscape game, enhancing maintainability and organization. Include design documentation and refactoring summary for clarity. Add new scenarios and assets for gameplay expansion.
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2025-07-13 23:18:57 +01:00 |
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