- Update migration to support both PostgreSQL (jsonb) and SQLite (json)
- Fix Rails 8 compatibility (remove config.assets)
- Configure Pundit to use current_player instead of current_user
- Add explicit fixture class mappings for engine fixtures
- Configure standalone mode for tests
- Update test fixtures with proper timestamps and structure
- Improve game test to create data programmatically
Tests now run with 10/12 assertions passing. Remaining errors are due to
missing test scenario files, which can be addressed separately.
- Create DemoUser migration for standalone development
- Add DemoUser model with polymorphic games association
- Add configuration system (standalone vs mounted)
- Use ENV variables for configuration
- current_player method supports both modes (ApplicationController)
- Can run without Hacktivity for development
- Add missions index view with grid layout
- Add game show view with Phaser container
- Include CSP nonces for inline scripts
- Bootstrap game configuration in window object
- Load game CSS and JavaScript
- Add ApplicationPolicy base class
- Add GamePolicy (owner or admin can access)
- Add MissionPolicy (published visible to all)
- Implement Scope for filtering records
- Support admin and account_manager roles
- Add MissionsController for scenario selection
- Add GamesController with scenario/ink endpoints
- Add JIT Ink compilation logic
- Add API::GamesController for game state management
- Configure routes with REST + API endpoints
- Add authorization hooks (Pundit)
- Add polymorphic player support (current_player helper)
- Create break_escape_missions table (metadata only)
- Create break_escape_games table (state + scenario snapshot)
- Add Mission model with ERB scenario generation
- Add Game model with state management methods
- Use JSONB for flexible state storage
- Polymorphic player association (User/DemoUser)
- Move scenario JSON files to app/assets/scenarios/
- Rename to .erb extension (24 scenarios converted)
- Keep .ink files in scenarios/ink/ for JIT compilation
- Each scenario now in own directory
- Add conversion script for future use
- Create mountable engine with isolated namespace
- Configure Pundit authorization
- Set up gemspec with dependencies
- Configure generators for test_unit with fixtures