Create design document explaining how CTF flags integrate into
Break Escape's narrative through ENTROPY's dead drop system.
Key concepts:
- Flags as ENTROPY coordination messages
- Drop-site terminals hidden in plain sight
- Why physical presence is required for infiltration
- Flag reward categories (equipment, intel, access, story)
- Complete gameplay loop from briefing to debrief
- Sample Ink dialogue for character interactions
This system allows SecGen CTF scenarios to be embedded
narratively while providing tangible gameplay progression.