21 Commits

Author SHA1 Message Date
Z. Cliffe Schreuders
a5f0b9164d feat: Update NPC and avatar configurations for phone interactions and enhance avatar sizes in chat UI 2026-02-17 10:40:16 +00:00
Z. Cliffe Schreuders
8dfc5f04f4 feat: Add player preferences modal for character configuration and enhance sprite selection functionality 2026-02-17 01:25:44 +00:00
Z. Cliffe Schreuders
7cdcc354c1 feat: Implement three-mode interaction system in HUD
- Added hand frames PNG for interaction modes.
- Updated HUD CSS to support new player HUD buttons and styles.
- Enhanced combat configuration to define interaction modes: interact, jab, and cross.
- Integrated player HUD creation and management in the game core.
- Improved player combat system to handle interaction modes and associated animations.
- Modified interaction handling to auto-switch modes for chairs and hostile NPCs.
- Updated health UI to always display health status.
- Created a new HUD JavaScript module to manage avatar and interaction mode toggle.
- Added a test HTML file for the three-mode toggle functionality.
2026-02-13 16:04:02 +00:00
Z. Cliffe Schreuders
61afc0a666 Refactor character assets and player preferences
- Deleted unused character images: woman_in_science_lab_coat.png and woman_with_black_long_hair_bow_in_hair_long_sleeve_(1).png.
- Added new padlock icon asset for UI.
- Introduced player_preferences.css for styling the player preferences configuration screen.
- Updated game.js to load new character atlases with simplified filenames.
- Enhanced player.js to create custom idle animations for characters.
- Implemented sprite-grid.js for sprite selection UI, including a preview feature.
- Updated database schema to include break_escape_player_preferences table for storing player settings.
- Modified convert_pixellab_to_spritesheet.py to map character names to simplified filenames and extract headshots from character images.
2026-02-12 14:35:14 +00:00
Z. Cliffe Schreuders
5c28743144 Update CSS file paths and enhance tutorial system
- Changed CSS file paths in index.html and show.html.erb to reflect new directory structure under public/break_escape.
- Added a new tutorial.css file with styles tailored for the tutorial system, ensuring a cohesive pixel-art aesthetic.
- Enhanced the tutorial manager to track player interactions, including clicks to move and inventory item usage, improving the tutorial experience for new players.
- Updated tutorial steps to dynamically include objectives based on the current scenario.

Files modified:
- index.html: Updated CSS links.
- show.html.erb: Updated CSS links.
- tutorial.css: New styles for the tutorial system.
- player.js: Added notifications for player actions.
- tutorial-manager.js: Enhanced logic for tracking tutorial progress and objectives.
- interactions.js: Added notifications for inventory interactions.
2026-01-19 09:54:15 +00:00
Z. Cliffe Schreuders
1a8da6df23 Add interactive tutorial system for new players
Implements a comprehensive tutorial system that:
- Prompts first-time players with option to take tutorial
- Detects device type (mobile vs keyboard) for appropriate instructions
- Shows interactive steps with objectives for basic controls:
  * Keyboard: WASD movement, Shift to run, E to interact
  * Mobile: Click/tap to move and interact
- Tracks player actions to progress through tutorial steps
- Saves completion status in localStorage
- Includes polished UI with animations and responsive design

Files added:
- tutorial-manager.js: Core tutorial logic and state management
- tutorial.css: Styled UI components with animations

Files modified:
- game.js: Integrated tutorial check on first load
- player.js: Added tutorial notifications for movement/running
- interactions.js: Added tutorial notification for interactions
- main.js: Imported tutorial manager system
- index.html: Added tutorial CSS stylesheet
2026-01-14 10:10:12 +00:00
Z. Cliffe Schreuders
d2b78b9d54 Clean up trailing whitespace in migration and CSS files
- Removed unnecessary trailing whitespace from `remove_unique_game_constraint.rb`, `flag-station-minigame.css`, `vm-launcher-minigame.css`, and `hacktivity-cable.js` to enhance code quality and maintain consistency across the codebase.
2026-01-13 09:39:14 +00:00
Z. Cliffe Schreuders
aad985ee98 Add new functionality to open workstations in new tabs
- Introduced buttons in the Crypto and Lab Workstation title bars to allow users to open the respective workstations in new tabs.
- Implemented JavaScript functions `openCryptoWorkstationInNewTab` and `openLabWorkstationInNewTab` to handle the new tab functionality.
- Updated CSS styles for the new buttons to ensure proper positioning and visual appeal.
- Made necessary imports and exports in helper files to integrate the new functionality across the application.
2025-12-05 15:37:31 +00:00
Z. Cliffe Schreuders
c7d9f5e3cf Update migration and CSS files to remove trailing whitespace
- Cleaned up trailing whitespace in migration file `remove_unique_game_constraint.rb` to maintain code quality.
- Removed unnecessary whitespace from CSS files for `flag-station-minigame.css` and `vm-launcher-minigame.css`, ensuring cleaner stylesheets.
- Tidied up JavaScript file `hacktivity-cable.js` by eliminating trailing whitespace, improving readability and consistency across the codebase.
2025-12-04 23:15:38 +00:00
Z. Cliffe Schreuders
289c0ce1c7 Add lab workstation functionality and integrate into gameplay
- Introduced a lab workstation popup in the game interface for accessing lab sheets via an iframe.
- Implemented JavaScript functions to create, open, and close the lab workstation, enhancing user interaction.
- Updated CSS styles for the lab workstation popup to ensure a seamless visual experience.
- Enhanced interaction handling to allow players to open lab workstations from inventory items.
- Added new scenario files for the Linux Fundamentals and Security Lab, including detailed instructions and objectives for players.
- Updated scenario schema to include the new lab workstation type, ensuring proper integration into the game mechanics.
2025-12-04 02:10:35 +00:00
Z. Cliffe Schreuders
49fc995cb3 Enhance scenario schema and validation scripts
- Updated scenario-schema.json to include "tutorial" as a valid difficulty level.
- Changed position coordinates from integer to number for better precision.
- Added new item types ("id_badge", "rfid_cloner") in scenario schema with descriptions.
- Improved validate_scenario.rb to check for common issues, including room connection directions and NPC configurations.
- Added suggestions for gameplay improvements based on scenario features.
- Updated SCENARIO_JSON_FORMAT_GUIDE.md to clarify valid directions and bidirectional connections.
- Introduced guidelines for lock type variety and progression in room layout design.
- Established dialogue pacing rules in Ink scripting to enhance player engagement.
- Included validation steps in scenario assembly documentation to ensure structural integrity.
2025-12-02 10:37:57 +00:00
Z. Cliffe Schreuders
ea079b11c9 WiP implementing VM integration 2025-11-28 15:36:10 +00:00
Z. Cliffe Schreuders
f4aef2a561 feat: Improve NPC dialogue and objectives handling with global variable synchronization and task unlocking 2025-11-26 14:49:30 +00:00
Z. Cliffe Schreuders
412cebb65c feat: Add objectives system with policy methods and test scenarios 2025-11-26 09:43:06 +00:00
Z. Cliffe Schreuders
9d6d7709c3 feat: Implement Objectives System with UI and Server Sync
- Added ObjectivesManager to track mission objectives and tasks.
- Created ObjectivesPanel for displaying objectives in a collapsible HUD.
- Integrated objectives state restoration from the server during game initialization.
- Implemented task completion and unlocking mechanisms via game actions.
- Added CSS styles for the objectives panel with a pixel-art aesthetic.
- Developed a test scenario to validate the objectives system functionality.
- Updated database schema to include fields for tracking completed objectives and tasks.
2025-11-26 00:50:32 +00:00
Z. Cliffe Schreuders
659644b3da feat: Update CyBOK logo and enhance mission index styles with new CSS files 2025-11-25 16:03:09 +00:00
Z. Cliffe Schreuders
2c8757de3e Add character registry and NPC management features
- Implemented a global character registry to manage player and NPC data.
- Added methods for setting the player, registering NPCs, and retrieving character information.
- Integrated character registry updates into the NPC manager for seamless NPC registration.
- Created test scenarios for line prefix speaker format, including narrator modes and background changes.
- Developed comprehensive NPC sprite test scenario with various NPC interactions and items.
2025-11-24 02:21:31 +00:00
Z. Cliffe Schreuders
140def5650 Add Spotify play button and styles for improved music integration 2025-11-22 01:54:00 +00:00
Z. Cliffe Schreuders
3acaa62c26 feat: Enhance game UI with improved loading display and mobile touch handling 2025-11-21 15:27:54 +00:00
Z. Cliffe Schreuders
5b11fa9dbb Add static file serving and enhance game UI
- Implement StaticFilesController to serve CSS, JS, and asset files for the BreakEscape engine.
- Update routes to include static file paths for CSS, JS, and assets.
- Refactor game show view to load multiple CSS files and include Google Fonts.
- Remove application stylesheet link from the layout.
- Modify various CSS files to improve layout and styling, including HUD and inventory.
- Update JavaScript files to ensure asset paths are correctly prefixed with /break_escape/.
- Enhance minigame UI components, including notifications, modals, and overlays.
- Adjust game-over screen and health UI to use correct asset paths.
- Update constants and crypto workstation utility to reflect new asset paths.
2025-11-21 15:27:54 +00:00
Z. Cliffe Schreuders
ea70cf4297 refactor: Move game files to public/break_escape/
- Move js/ to public/break_escape/js/
- Move css/ to public/break_escape/css/
- Move assets/ to public/break_escape/assets/
- Preserve git history with mv command
- Keep index.html.reference for reference
2025-11-21 15:27:53 +00:00