1 Commits

Author SHA1 Message Date
Z. Cliffe Schreuders
2a5eed9963 feat: Implement comprehensive sound management system for Break Escape
- Created SoundManager class for centralized audio management using Phaser's audio system.
- Integrated 34 sound assets, including UI interactions, item collection, and lock attempts.
- Developed UI sound helpers for seamless attachment to DOM elements.
- Updated game.js to preload and initialize sound manager, ensuring global access.
- Modified interactions.js, unlock-system.js, and panels.js to incorporate sound feedback.
- Provided extensive documentation, including implementation summary and usage examples.
- Ensured backward compatibility and optimized performance for audio playback.
2025-11-01 08:58:07 +00:00