- Added ObjectivesManager to track mission objectives and tasks.
- Created ObjectivesPanel for displaying objectives in a collapsible HUD.
- Integrated objectives state restoration from the server during game initialization.
- Implemented task completion and unlocking mechanisms via game actions.
- Added CSS styles for the objectives panel with a pixel-art aesthetic.
- Developed a test scenario to validate the objectives system functionality.
- Updated database schema to include fields for tracking completed objectives and tasks.
- Created an updated TODO checklist outlining phases and tasks for the objectives system implementation.
- Added corrected code snippets for critical fixes, including door unlock event emission and key pickup event handling.
- Documented necessary changes to ensure proper event emissions for objectives tracking.
- Reviewed and approved the implementation plan with minor corrections regarding door unlock events.