4 Commits

Author SHA1 Message Date
Z. Cliffe Schreuders
f41b2a41ac feat(npc): Implement multi-room navigation for NPCs with route validation and automatic transitions 2025-11-10 13:20:27 +00:00
Z. Cliffe Schreuders
629ff55371 feat(npc): Implement collision-safe movement for NPCs
- Added a new system to prevent NPCs from clipping through walls and tables during collisions.
- Introduced functions for position validation and safe movement: `isPositionSafe()`, `boundsOverlap()`, and `findSafeCollisionPosition()`.
- Updated `handleNPCCollision()` and `handleNPCPlayerCollision()` to utilize the new safe position logic, allowing NPCs to find alternative paths when blocked.
- Created comprehensive documentation detailing the implementation, testing procedures, and performance analysis.
- Ensured minimal performance impact with efficient collision checks and pathfinding.
2025-11-10 13:04:14 +00:00
Z. Cliffe Schreuders
db681fd8b0 Implement NPC-to-NPC and NPC-to-Player Collision Avoidance
- Added automatic collision avoidance for NPCs when colliding with each other and the player.
- Updated `setupNPCToNPCCollisions()` to include collision callbacks for NPC-to-NPC interactions.
- Created `handleNPCCollision()` to manage NPC-to-NPC collision responses, moving NPCs 5px northeast and recalculating paths.
- Implemented `handleNPCPlayerCollision()` for NPC-to-Player collisions, ensuring consistent behavior with NPC-to-NPC avoidance.
- Modified `updatePatrol()` to check for path recalculation after collisions.
- Enhanced console logging for collision events and path recalculations.
- Created comprehensive documentation covering implementation details, quick reference, and testing procedures.
- Ensured minimal performance impact with efficient pathfinding and collision detection.
2025-11-10 08:29:06 +00:00
Z. Cliffe Schreuders
adc5f3baa4 Add NPC Patrol Features Documentation and Implementation Scripts
- Created comprehensive documentation for two new NPC patrol features: Waypoint Patrol and Cross-Room Navigation.
- Added `QUICK_START_NPC_FEATURES.md` detailing configuration, implementation phases, and testing guidelines.
- Introduced `README_NPC_FEATURES.md` as an index for navigating the documentation package.
- Implemented `update_tileset.py` script to update Tiled map with all objects from the assets directory, ensuring proper GIDs.
- Updated test scenarios for NPC patrol behaviors, including waypoint patrol tests in `test-npc-waypoints.json`.
- Adjusted positions in existing test scenarios for better alignment with new patrol features.
2025-11-10 02:00:27 +00:00