- Deleted unused character images: woman_in_science_lab_coat.png and woman_with_black_long_hair_bow_in_hair_long_sleeve_(1).png.
- Added new padlock icon asset for UI.
- Introduced player_preferences.css for styling the player preferences configuration screen.
- Updated game.js to load new character atlases with simplified filenames.
- Enhanced player.js to create custom idle animations for characters.
- Implemented sprite-grid.js for sprite selection UI, including a preview feature.
- Updated database schema to include break_escape_player_preferences table for storing player settings.
- Modified convert_pixellab_to_spritesheet.py to map character names to simplified filenames and extract headshots from character images.
- Added `Cybok` model to manage CyBOK entries associated with missions.
- Implemented `by_collection` scope in `Mission` model for filtering missions by collection.
- Updated `missions_controller` to filter missions based on the selected collection.
- Introduced `CybokSyncService` for syncing CyBOK data from mission metadata to the database.
- Created new views and partials for displaying CyBOK information with tooltips using Tippy.js.
- Added metadata fields to `break_escape_missions` for `secgen_scenario` and `collection`.
- Enhanced mission seeding logic to support new metadata and CyBOK entries.
- Added multiple new mission scenarios with associated metadata.
- Create mountable engine with isolated namespace
- Configure Pundit authorization
- Set up gemspec with dependencies
- Configure generators for test_unit with fixtures