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Enhance character sprite loading and animation handling
- Updated the game to support new character sprite atlases for both male and female characters, allowing for a wider variety of NPC designs. - Improved player sprite initialization to dynamically select between atlas-based and legacy sprites, enhancing flexibility in character representation. - Refined collision box settings based on sprite type, ensuring accurate physics interactions for both atlas (80x80) and legacy (64x64) sprites. - Enhanced NPC behavior to utilize atlas animations, allowing for more fluid and diverse animations based on available frames. Files modified: - game.js: Added new character atlases and updated sprite loading logic. - player.js: Improved player sprite handling and collision box adjustments. - npc-behavior.js: Updated animation handling for NPCs to support atlas-based animations. - npc-sprites.js: Enhanced NPC sprite creation to accommodate atlas detection and initial frame selection. - scenario.json.erb: Updated player and NPC configurations to utilize new sprite sheets and animation settings. - m01_npc_sarah.ink: Revised dialogue options to include new interactions related to NPCs.
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@@ -59,18 +59,6 @@ Sarah: The office door is usually locked during audits—confidentiality protoco
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Sarah: Kevin should be in the IT room. It's through the main office, on the east side.
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+ [Where exactly is the IT room?]
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-> ask_it_location
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+ [Thanks, I'll head in]
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-> hub
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=== ask_it_location ===
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Sarah: Go through the main office, then look for the door marked "IT" on the east wall.
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Sarah: The IT room has a keypad lock. Kevin's the one who knows the code.
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Sarah: Actually, I think there's a maintenance checklist somewhere in the main office with the codes. Kevin keeps forgetting them.
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-> hub
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// ================================================
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@@ -78,6 +66,8 @@ Sarah: Actually, I think there's a maintenance checklist somewhere in the main o
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// ================================================
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=== hub ===
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+ [Where exactly is the IT room?]
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-> ask_it_location
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+ {not asked_about_kevin} [Tell me about Kevin]
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-> ask_kevin
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+ {not asked_about_office} [What's the office layout like?]
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@@ -91,6 +81,19 @@ Sarah: Actually, I think there's a maintenance checklist somewhere in the main o
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Sarah: Good luck with the audit! Let me know if you need anything.
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-> hub
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// ================================================
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// ASK ABOUT IT LOCATION
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// ================================================
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=== ask_it_location ===
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Sarah: Go through the main office, then look for the door marked "IT" on the east wall.
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Sarah: The IT room has a keypad lock. Kevin's the one who knows the code.
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Sarah: Actually, I think there's a maintenance checklist somewhere in the main office with the codes. Kevin keeps forgetting them.
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-> hub
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// ================================================
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// ASK ABOUT KEVIN
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// ================================================
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File diff suppressed because one or more lines are too long
@@ -247,11 +247,11 @@ password_hints = "Common passwords: Marketing123, Campaign2024, Viral_Dynamics_A
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"player": {
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"id": "player",
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"displayName": "Agent 0x00",
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"spriteSheet": "hacker",
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"spriteSheet": "female_hacker_hood",
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"spriteTalk": "assets/characters/hacker-talk.png",
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"spriteConfig": {
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"idleFrameStart": 20,
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"idleFrameEnd": 23
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"idleFrameRate": 6,
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"walkFrameRate": 12
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}
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},
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@@ -267,10 +267,10 @@ password_hints = "Common passwords: Marketing123, Campaign2024, Viral_Dynamics_A
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"displayName": "Agent 0x99",
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"npcType": "person",
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"position": { "x": 500, "y": 500 },
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"spriteSheet": "hacker",
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"spriteSheet": "male_spy",
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"spriteConfig": {
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"idleFrameStart": 20,
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"idleFrameEnd": 23
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"idleFrameRate": 6,
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"walkFrameRate": 10
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},
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"storyPath": "scenarios/m01_first_contact/ink/m01_opening_briefing.json",
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"currentKnot": "start",
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@@ -285,11 +285,11 @@ password_hints = "Common passwords: Marketing123, Campaign2024, Viral_Dynamics_A
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"displayName": "Sarah Martinez",
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"npcType": "person",
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"position": { "x": 4, "y": 1.5 },
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"spriteSheet": "hacker-red",
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"spriteSheet": "female_office_worker",
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"spriteTalk": "assets/characters/hacker-red-talk.png",
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"spriteConfig": {
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"idleFrameStart": 20,
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"idleFrameEnd": 23
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"idleFrameRate": 2,
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"walkFrameRate": 10
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},
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"storyPath": "scenarios/m01_first_contact/ink/m01_npc_sarah.json",
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"currentKnot": "start",
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@@ -575,10 +575,10 @@ password_hints = "Common passwords: Marketing123, Campaign2024, Viral_Dynamics_A
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"displayName": "Kevin Park",
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"npcType": "person",
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"position": { "x": 4, "y": 4 },
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"spriteSheet": "hacker",
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"spriteSheet": "male_nerd",
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"spriteConfig": {
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"idleFrameStart": 20,
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"idleFrameEnd": 23
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"idleFrameRate": 6,
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"walkFrameRate": 10
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},
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"storyPath": "scenarios/m01_first_contact/ink/m01_npc_kevin.json",
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"currentKnot": "start",
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@@ -755,11 +755,11 @@ password_hints = "Common passwords: Marketing123, Campaign2024, Viral_Dynamics_A
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"displayName": "Maya Chen",
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"npcType": "person",
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"position": { "x": 4, "y": 4 },
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"spriteSheet": "hacker-red",
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"spriteSheet": "female_scientist",
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"spriteTalk": "assets/characters/hacker-red-talk.png",
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"spriteConfig": {
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"idleFrameStart": 20,
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"idleFrameEnd": 23
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"idleFrameRate": 6,
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"walkFrameRate": 10
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},
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"storyPath": "scenarios/m01_first_contact/ink/m01_npc_maya.json",
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"currentKnot": "start"
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@@ -801,10 +801,10 @@ password_hints = "Common passwords: Marketing123, Campaign2024, Viral_Dynamics_A
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"displayName": "Derek Lawson",
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"npcType": "person",
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"position": { "x": 4, "y": 4 },
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"spriteSheet": "hacker",
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"spriteSheet": "male_security_guard",
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"spriteConfig": {
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"idleFrameStart": 20,
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"idleFrameEnd": 23
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"idleFrameRate": 6,
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"walkFrameRate": 10
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},
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"storyPath": "scenarios/m01_first_contact/ink/m01_derek_confrontation.json",
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"currentKnot": "start",
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