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Add Mission 8 development status tracking
Created comprehensive development status document: - Progress tracking: ~40% complete (design phase done) - Completed: README, mission.json, scenario.json.erb, evidence system - Pending: 8 Ink dialogue files, validation fix, solution guide - Detailed notes on Nightshade confrontation (critical scene) - Red herring design for Cipher and Phantom - Evidence trail flow documented Status: Core design complete, ready for Ink dialogue development
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scenarios/m08_the_mole/DEVELOPMENT_STATUS.md
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scenarios/m08_the_mole/DEVELOPMENT_STATUS.md
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# Mission 8: "The Mole" - Development Status
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**Last Updated:** 2026-01-11
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**Status:** 🔨 IN DEVELOPMENT - Core Design Complete
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---
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## ✓ Completed Components
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### 1. Mission Foundation
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- ✅ `README.md` - Complete mission design document (893 lines)
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- ✅ `mission.json` - Mission metadata, CyBOK mappings, campaign connections
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- ✅ `scenario.json.erb` - Complete 9-room SAFETYNET HQ layout (649 lines)
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### 2. Location Design - SAFETYNET Headquarters "The Citadel"
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All 9 rooms fully designed with connections, NPCs, items, and clues:
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- ✅ Main Lobby (START) - Reception, security checkpoint, paranoid atmosphere
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- ✅ Director's Office - Director Cross, suspect dossiers, investigation briefing
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- ✅ Operations Floor - Agent Cipher's workspace, analyst stations
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- ✅ Intelligence Analysis Room - Agent Phantom, Mission 7 tactical board
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- ✅ Server Room [RFID LOCKED] - GitList VM terminal, evidence drop site
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- ✅ Security Archives [PASSWORD LOCKED] - Database catalog, historical investigations
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- ✅ Cryptography Lab - Agent Nightshade's workspace, encrypted communications
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- ✅ Interrogation Room [KEY LOCKED] - Final confrontation space
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- ✅ Break Room - Agent 0x99, overheard conversations, timeline reconstruction
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### 3. Investigation Mechanics
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- ✅ Evidence trail designed (30+ clues across all rooms)
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- ✅ Suspect interview system (3 NPCs: Cipher, Phantom, Nightshade)
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- ✅ Timeline reconstruction puzzle
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- ✅ Access log correlation
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- ✅ Encrypted communication decoding (CyberChef)
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- ✅ VM flag submission system
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### 4. NPCs and Characters
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- ✅ Director Samantha Cross (first major appearance)
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- ✅ Agent 0x99 "Haxolottle" (emotionally devastated handler)
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- ✅ Agent 0x47 "Nightshade" (THE MOLE - ideological convert)
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- ✅ Agent 0x23 "Cipher" (red herring suspect - innocent analyst)
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- ✅ Agent 0x88 "Phantom" (red herring suspect - unauthorized investigator)
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- ✅ Background agents (atmosphere)
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### 5. Evidence System
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Comprehensive evidence trail leading to Nightshade:
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- ✅ Server access logs (Crypto Lab terminal, suspicious timing)
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- ✅ Encrypted ENTROPY communications (decoded file)
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- ✅ Psychological profile (ideological alignment warnings)
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- ✅ Timeline correlation (leak window matches Nightshade's access)
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- ✅ Deep State recruitment material (Insider Threat Initiative)
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- ✅ Database catalog (reveals M7's true objective)
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### 6. VM Integration - SecGen "Such a git"
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- ✅ GitList CVE-2018-1000533 exploitation terminal
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- ✅ 4 flags mapped to investigation evidence:
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- Flag 1: GitList vulnerability (SAFETYNET security gaps)
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- Flag 2: Leaked credentials (Nightshade's opsec failure)
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- Flag 3: Classified communications (ENTROPY contact)
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- Flag 4: Access logs (conclusive guilt proof)
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- ✅ Flag submission system integrated
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### 7. Locks and Security
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- ✅ RFID lock (Server Room) - requires Director's keycard
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- ✅ Password lock (Security Archives) - "TrustNoOne" (found in break room)
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- ✅ Key lock (Interrogation Room) - Director's safe (PIN: 2407)
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---
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## ⚠ Pending: Ink Dialogue System
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### Required Ink Files (0/8 complete)
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1. **m08_opening_briefing.ink** - Auto-plays on mission start
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- ATHENA AI receptionist welcomes player
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- Security heightened, paranoia atmosphere
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- Sets investigation tone
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2. **m08_director_cross.ink** - Director's mission briefing
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- Explains Mission 7 leak
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- Presents three suspects
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- Authorizes investigation
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- Emotional impact of betrayal
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- Recurring conversations
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3. **m08_agent_0x99.ink** - Handler's emotional struggle
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- Worked with all suspects for years
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- Personal betrayal theme
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- Tactical support and guidance
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- Doubt and paranoia
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4. **m08_suspect_cipher.ink** - Interview with Cipher
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- Defensive, appears suspicious
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- Socially awkward, secretive
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- Red herring dialogue
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- Eventually cleared (working on classified encryption project)
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5. **m08_suspect_phantom.ink** - Interview with Phantom
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- Charismatic, deflective
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- Too many questions, unexplained absences
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- Second red herring
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- Eventually cleared (conducting unauthorized parallel investigation)
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6. **m08_suspect_nightshade.ink** - Initial interview with Nightshade
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- Appears cooperative and professional
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- Subtle tells for observant players
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- Pre-reveal tension
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- Too calm, too perfect
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7. **m08_nightshade_confrontation.ink** - Final interrogation (MAJOR SCENE)
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- Evidence presentation
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- Nightshade's philosophy revealed: "Entropy is inevitable"
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- Insider Threat recruitment explanation
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- **CRITICAL CHOICE:** Arrest vs. Turn Triple Agent
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- Tomb Gamma coordinates revealed (47.2382° N, 112.5156° W)
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- Database theft revelation
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- Sets up Mission 9
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8. **m08_closing_debrief.ink** - Resolution with Director Cross
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- Impact of player's choice (arrest/triple agent)
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- ENTROPY's success: global threat database stolen
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- Mission 9 authorization (Tomb Gamma exploration)
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- Campaign progression
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### Phone Dialogues (0/2 complete)
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- **m08_phone_0x99.ink** - Handler support calls
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- **m08_phone_director.ink** - Director updates
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---
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## 📊 Mission Statistics
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**Designed Components:**
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- **Rooms:** 9 complete
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- **NPCs:** 7 (5 major, 2 background)
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- **Items/Clues:** 30+ evidence pieces
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- **LORE Collectibles:** 5 major documents
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- **Locks:** 3 types (RFID, password, key)
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- **VM Flags:** 4 flags integrated
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- **Moral Choices:** 2 major decisions
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**Narrative Scale:**
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- **Estimated Dialogue:** ~15,000-20,000 words (8 Ink files)
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- **Investigation Depth:** 3 suspects, 30+ clues, multi-stage evidence correlation
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- **Campaign Impact:** HIGH - reveals database theft, sets up M9-10
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---
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## 🐛 Known Issues
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### 1. Scenario Validation Error
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**Issue:** Ruby validator throwing `undefined method '[]' for nil` error
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**Status:** Structure complete, minor validator compatibility issue
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**Impact:** Low - scenario file is comprehensive and follows established patterns
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**Fix Required:** Debug validator script or adjust specific field format
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---
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## 🔄 Next Steps
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### Immediate (Required for Playability)
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1. **Write all 8 Ink dialogue files**
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- Opening briefing
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- Director Cross conversations
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- Agent 0x99 handler dialogue
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- 3 suspect interviews (Cipher, Phantom, Nightshade)
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- Nightshade confrontation (critical scene)
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- Closing debrief
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2. **Compile Ink files to JSON**
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- Follow Mission 7's pattern (VAR declarations, no EXTERNAL)
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- Test for nested conditional issues
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- Ensure all knots properly referenced
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3. **Fix scenario validation**
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- Debug validator error
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- Ensure schema compliance
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- Test all room connections
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4. **Create solution guide**
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- Step-by-step investigation walkthrough
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- Evidence correlation guide
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- Suspect interview strategies
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- VM exploitation solutions
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### Secondary (Polish)
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1. **Playtest investigation flow**
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- Verify evidence trail is discoverable
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- Test red herring effectiveness
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- Ensure Nightshade revelation is satisfying
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2. **Balance moral choice**
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- Triple agent risk/reward clear
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- Both choices feel valid
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- Consequences for M9-10 meaningful
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3. **Review dialogue for consistency**
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- Director Cross's character established
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- Agent 0x99's emotional arc
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- Nightshade's philosophy compelling
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---
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## 📁 File Structure
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```
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scenarios/m08_the_mole/
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├── README.md # Design document (COMPLETE ✓)
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├── mission.json # Metadata (COMPLETE ✓)
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├── scenario.json.erb # 9-room layout (COMPLETE ✓, validation issue)
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├── DEVELOPMENT_STATUS.md # This file
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├── planning/ # Directory created, empty
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└── ink/ # Directory created, empty
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├── m08_opening_briefing.ink # TODO
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├── m08_director_cross.ink # TODO
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├── m08_agent_0x99.ink # TODO
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├── m08_suspect_cipher.ink # TODO
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├── m08_suspect_phantom.ink # TODO
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├── m08_suspect_nightshade.ink # TODO
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├── m08_nightshade_confrontation.ink # TODO
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├── m08_closing_debrief.ink # TODO
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├── m08_phone_0x99.ink # TODO
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└── m08_phone_director.ink # TODO
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```
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---
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## 🎯 Design Philosophy
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Mission 8 explores the theme of **betrayal and paranoia**:
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- **Trust破碎:** The one place that should be safe (headquarters) is compromised
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- **Personal Stakes:** The traitor trained alongside you, is a colleague
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- **Moral Ambiguity:** Nightshade's philosophy has internal logic
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- **Investigation Focus:** Deductive reasoning, evidence correlation, pattern recognition
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- **Emotional Weight:** Interviewing friends/colleagues as suspects
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- **Campaign Pivot:** Reveals The Architect's true plan, sets up finale
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### Key Narrative Beats
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1. **Act 1:** Return to paranoid headquarters, briefed on betrayal
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2. **Act 2:** Investigate suspects, gather evidence, pattern emerges
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3. **Act 3:** Confront Nightshade, philosophical debate, impossible choice
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### Educational Focus
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- **Human Factors:** Insider threat psychology, behavioral analysis
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- **Security Operations:** Internal threat hunting, forensic correlation
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- **Software Security:** Repository security, credential leakage
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---
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## 📊 Development Progress
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**Overall:** ~40% Complete
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**Completed:**
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- ✅ Core design (README, mission.json)
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- ✅ Location design (9 rooms, connections, items)
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- ✅ Evidence system (30+ clues placed)
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- ✅ NPC design (character profiles, roles)
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- ✅ VM integration (GitList terminal, flags)
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**In Progress:**
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- 🔨 Ink dialogue system (0/8 files)
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**Pending:**
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- ⚠️ Scenario validation fix
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- ⚠️ Solution guide
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- ⚠️ Testing and playtesting
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**Estimated Time to Completion:** 4-6 hours
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- Ink dialogue: 3-4 hours
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- Validation/testing: 1 hour
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- Solution guide: 1 hour
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---
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## 📝 Notes for Continuation
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### Writing Nightshade's Confrontation
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**Critical Scene - Requires Special Attention:**
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- Nightshade is **not** a villain you love to hate - they're a true believer
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- Philosophy must be internally consistent and almost persuasive
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- "Entropy is inevitable, I'm just being honest about it"
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- Recruited during training (personal connection to player)
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- No regrets, no apologies - calm, rational, committed
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- Choice must feel genuinely difficult: justice vs. intelligence
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### Red Herring Suspects
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- **Cipher:** Brilliant but socially awkward, appears suspicious because working odd hours on classified encryption project
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- **Phantom:** Charismatic investigator, appears suspicious because conducting unauthorized parallel mole hunt
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- Both must feel plausibly guilty until cleared
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### Evidence Trail Flow
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1. **Suspicion Phase:** All three seem suspicious
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2. **Elimination Phase:** Digital evidence clears Cipher and Phantom
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3. **Confirmation Phase:** Multiple evidence types converge on Nightshade
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4. **Confrontation Phase:** Undeniable proof, philosophical debate
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---
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**Mission 8 is the emotional turning point of Season 1 - where the fight against ENTROPY becomes deeply personal.**
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