diff --git a/assets/objects/fingerprint_kit.png b/assets/objects/fingerprint_kit.png new file mode 100644 index 0000000..686274b Binary files /dev/null and b/assets/objects/fingerprint_kit.png differ diff --git a/assets/objects/workstation.png b/assets/objects/workstation.png new file mode 100644 index 0000000..6800e6a Binary files /dev/null and b/assets/objects/workstation.png differ diff --git a/css/inventory.css b/css/inventory.css index 7c56bac..8bfa030 100644 --- a/css/inventory.css +++ b/css/inventory.css @@ -30,12 +30,12 @@ min-width: 60px; height: 60px; margin: 0 5px; - border: 1px solid rgb(111 112 135 , 0.3); + border: 1px solid rgba(255, 255, 255, 0.3); display: flex; justify-content: center; align-items: center; position: relative; - background: rgba(0, 0, 0, 0.8); + background: rgb(149 157 216 / 80%); } .inventory-item { diff --git a/js/core/game.js b/js/core/game.js index f8ccc8d..862ede5 100644 --- a/js/core/game.js +++ b/js/core/game.js @@ -56,7 +56,7 @@ export function preload() { this.load.image('photo', 'assets/objects/picture1.png'); this.load.image('safe', 'assets/objects/safe1.png'); this.load.image('book', 'assets/objects/book1.png'); - this.load.image('workstation', 'assets/objects/laptop1.png'); + this.load.image('workstation', 'assets/objects/workstation.png'); this.load.image('bluetooth_scanner', 'assets/objects/bluetooth_scanner.png'); this.load.image('bluetooth', 'assets/objects/bluetooth.png'); this.load.image('tablet', 'assets/objects/tablet.png'); @@ -66,7 +66,7 @@ export function preload() { // Load new object sprites from Tiled map tileset // These are the key objects that appear in the new room_reception2.json - this.load.image('fingerprint_kit', 'assets/objects/fingerprint-brush-red.png'); + this.load.image('fingerprint_kit', 'assets/objects/fingerprint_kit.png'); this.load.image('bin11', 'assets/objects/bin11.png'); this.load.image('bin10', 'assets/objects/bin10.png'); this.load.image('bin9', 'assets/objects/bin9.png'); diff --git a/js/core/rooms.js b/js/core/rooms.js index 8444a51..7ee09b4 100644 --- a/js/core/rooms.js +++ b/js/core/rooms.js @@ -98,11 +98,11 @@ function boundsOverlap(rect1, rect2) { // Define scale factors for different object types const OBJECT_SCALES = { - 'notes': 0.75, - 'key': 0.75, - 'phone': 1, - 'tablet': 0.75, - 'bluetooth_scanner': 0.7 + // 'notes': 0.75, + // 'key': 0.75, + // 'phone': 1, + // 'tablet': 0.75, + // 'bluetooth_scanner': 0.7 }; // Function to create door sprites based on gameScenario connections