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Fix NPC interaction and event handling issues
- Added a visual problem-solution summary for debugging NPC event handling. - Resolved cooldown bug in NPCManager by implementing explicit null/undefined checks. - Modified PersonChatMinigame to prioritize event parameters over state restoration. - Updated security guard dialogue in Ink scenarios to improve interaction flow. - Adjusted vault key parameters in npc-patrol-lockpick.json for consistency. - Changed inventory stylesheet references to hud.css in test HTML files for better organization.
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@@ -13,7 +13,7 @@
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<link rel="stylesheet" href="css/bluetooth-scanner.css?v=1">
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<link rel="stylesheet" href="css/phone-chat-minigame.css?v=1">
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<link rel="stylesheet" href="css/person-chat-minigame.css?v=1">
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<link rel="stylesheet" href="css/inventory.css?v=1">
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<link rel="stylesheet" href="css/hud.css?v=1">
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<link rel="stylesheet" href="css/notifications.css?v=1">
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<link rel="stylesheet" href="css/modals.css?v=1">
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<link rel="stylesheet" href="css/panels.css?v=1">
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