Fix NPC interaction and event handling issues

- Added a visual problem-solution summary for debugging NPC event handling.
- Resolved cooldown bug in NPCManager by implementing explicit null/undefined checks.
- Modified PersonChatMinigame to prioritize event parameters over state restoration.
- Updated security guard dialogue in Ink scenarios to improve interaction flow.
- Adjusted vault key parameters in npc-patrol-lockpick.json for consistency.
- Changed inventory stylesheet references to hud.css in test HTML files for better organization.
This commit is contained in:
Z. Cliffe Schreuders
2025-11-14 16:32:07 +00:00
parent 623caaea31
commit d855d5430f
35 changed files with 4058 additions and 190 deletions

View File

@@ -13,7 +13,7 @@
<link rel="stylesheet" href="css/bluetooth-scanner.css?v=1">
<link rel="stylesheet" href="css/phone-chat-minigame.css?v=1">
<link rel="stylesheet" href="css/person-chat-minigame.css?v=1">
<link rel="stylesheet" href="css/inventory.css?v=1">
<link rel="stylesheet" href="css/hud.css?v=1">
<link rel="stylesheet" href="css/notifications.css?v=1">
<link rel="stylesheet" href="css/modals.css?v=1">
<link rel="stylesheet" href="css/panels.css?v=1">