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feat: Implement Objectives System with UI and Server Sync
- Added ObjectivesManager to track mission objectives and tasks. - Created ObjectivesPanel for displaying objectives in a collapsible HUD. - Integrated objectives state restoration from the server during game initialization. - Implemented task completion and unlocking mechanisms via game actions. - Added CSS styles for the objectives panel with a pixel-art aesthetic. - Developed a test scenario to validate the objectives system functionality. - Updated database schema to include fields for tracking completed objectives and tasks.
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@@ -10,7 +10,7 @@
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#
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# It's strongly recommended that you check this file into your version control system.
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ActiveRecord::Schema[7.2].define(version: 2025_11_25_000002) do
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ActiveRecord::Schema[7.2].define(version: 2025_11_25_100000) do
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create_table "break_escape_cyboks", force: :cascade do |t|
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t.string "ka"
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t.string "topic"
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@@ -44,6 +44,8 @@ ActiveRecord::Schema[7.2].define(version: 2025_11_25_000002) do
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t.integer "score", default: 0, null: false
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t.datetime "created_at", null: false
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t.datetime "updated_at", null: false
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t.integer "objectives_completed", default: 0
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t.integer "tasks_completed", default: 0
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t.index ["mission_id"], name: "index_break_escape_games_on_mission_id"
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t.index ["player_type", "player_id", "mission_id"], name: "index_games_on_player_and_mission", unique: true
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t.index ["player_type", "player_id"], name: "index_break_escape_games_on_player"
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