Corrected whitespace

This commit is contained in:
Damian Idzinski
2025-01-30 11:36:00 +00:00
committed by GitHub
parent bd19b9de6b
commit 9d449b8846

View File

@@ -1213,62 +1213,62 @@
// handles interactions with objects
// displays the object's data in an alert
function handleObjectInteraction(sprite) {
if (!sprite || !sprite.scenarioData) {
console.warn('Invalid sprite or missing scenario data');
return;
}
// Skip range check for inventory items
const isInventoryItem = inventory.items.includes(sprite);
if (!isInventoryItem) {
// Check if player is in range
const dx = player.x - sprite.x;
const dy = player.y - sprite.y;
const distanceSq = dx * dx + dy * dy;
if (distanceSq > INTERACTION_RANGE_SQ) {
if (!sprite || !sprite.scenarioData) {
console.warn('Invalid sprite or missing scenario data');
return;
}
}
const data = sprite.scenarioData;
let message = `${data.name}\n\n`;
message += `Observations: ${data.observations}\n\n`;
// Check for locked state in scenarioData
if (data.locked === true) {
console.log('Item is locked:', data);
handleUnlock(sprite, 'item');
return;
}
if (data.readable && data.text) {
message += `Text: ${data.text}\n\n`;
}
// Only handle contents if they exist and haven't been collected yet
if (data.contents && data.contents.length > 0) {
message += `You found the following items:\n`;
data.contents.forEach(item => {
message += `- ${item.name}\n`;
});
alert(message);
// Add all contents to inventory
data.contents.forEach(item => {
const contentSprite = createInventorySprite({
...item,
type: item.type.toLowerCase()
});
if (contentSprite) {
addToInventory(contentSprite);
// Skip range check for inventory items
const isInventoryItem = inventory.items.includes(sprite);
if (!isInventoryItem) {
// Check if player is in range
const dx = player.x - sprite.x;
const dy = player.y - sprite.y;
const distanceSq = dx * dx + dy * dy;
if (distanceSq > INTERACTION_RANGE_SQ) {
return;
}
});
}
// Clear contents after adding to inventory
data.contents = [];
return;
}
const data = sprite.scenarioData;
let message = `${data.name}\n\n`;
message += `Observations: ${data.observations}\n\n`;
// Check for locked state in scenarioData
if (data.locked === true) {
console.log('Item is locked:', data);
handleUnlock(sprite, 'item');
return;
}
if (data.readable && data.text) {
message += `Text: ${data.text}\n\n`;
}
// Only handle contents if they exist and haven't been collected yet
if (data.contents && data.contents.length > 0) {
message += `You found the following items:\n`;
data.contents.forEach(item => {
message += `- ${item.name}\n`;
});
alert(message);
// Add all contents to inventory
data.contents.forEach(item => {
const contentSprite = createInventorySprite({
...item,
type: item.type.toLowerCase()
});
if (contentSprite) {
addToInventory(contentSprite);
}
});
// Clear contents after adding to inventory
data.contents = [];
return;
}
if (data.takeable) {
message += `This item can be taken\n\n`;