diff --git a/js/systems/npc-sprites.js b/js/systems/npc-sprites.js index ae6942a..1b3e837 100644 --- a/js/systems/npc-sprites.js +++ b/js/systems/npc-sprites.js @@ -56,7 +56,6 @@ export function createNPCSprite(scene, npc, roomData) { // High drag causes velocity to quickly decay (good for stationary NPCs) // High linear damping provides additional deceleration (complements drag) sprite.body.setDrag(0.95); // Drag: 0.95 = lose 95% of velocity per second - sprite.body.setLinearDamping(0.8); // Linear damping: additional 80% deceleration // Set up animations setupNPCAnimations(scene, sprite, spriteSheet, config, npc.id);