From 6e912eecec19ff5db264c0a38745085b95dc3518 Mon Sep 17 00:00:00 2001 From: "Z. Cliffe Schreuders" Date: Thu, 20 Nov 2025 15:37:37 +0000 Subject: [PATCH] docs: Add Hacktivity integration guide (Phase 12) Complete step-by-step guide for mounting BreakEscape engine in Hacktivity: - Gemfile and bundle installation - Route mounting at /break_escape - Database migration installation - User model compatibility verification - Static asset configuration - Session and CSRF setup - Content Security Policy (CSP) configuration - Testing integration - Deployment to staging - Troubleshooting guide - Verification checklist - Performance monitoring - Rollback plan This completes the full documentation set (7 files, ~140KB total) --- .../06_HACKTIVITY_INTEGRATION.md | 1032 +++++++++++++++++ 1 file changed, 1032 insertions(+) create mode 100644 planning_notes/rails-engine-migration-simplified/06_HACKTIVITY_INTEGRATION.md diff --git a/planning_notes/rails-engine-migration-simplified/06_HACKTIVITY_INTEGRATION.md b/planning_notes/rails-engine-migration-simplified/06_HACKTIVITY_INTEGRATION.md new file mode 100644 index 0000000..8700142 --- /dev/null +++ b/planning_notes/rails-engine-migration-simplified/06_HACKTIVITY_INTEGRATION.md @@ -0,0 +1,1032 @@ +# Hacktivity Integration Guide + +Complete guide for integrating the BreakEscape Rails Engine into the Hacktivity platform. + +**Target:** Hacktivity Rails application +**Engine:** BreakEscape (mountable, isolated namespace) +**Mount Point:** `/break_escape` +**Prerequisites:** Completed Phases 1-12 of implementation plan + +--- + +## Overview + +This guide walks through mounting the BreakEscape engine into Hacktivity, ensuring: + +- ✅ Engine mounts at `/break_escape` +- ✅ Uses Hacktivity's User model for authentication +- ✅ Shares Hacktivity's session and CSRF protection +- ✅ Database migrations install correctly +- ✅ Static assets serve from `public/break_escape/` +- ✅ Authorization integrates with Hacktivity's policies +- ✅ Tests run in Hacktivity's test suite + +--- + +## Phase 1: Add BreakEscape to Gemfile + +### Step 1.1: Update Hacktivity's Gemfile + +**Location:** `/path/to/hacktivity/Gemfile` + +Add the BreakEscape engine gem: + +```ruby +# Gaming engines +gem 'break_escape', path: '../BreakEscape' +``` + +**Note:** Adjust the `path:` to point to your BreakEscape directory. Use relative or absolute paths. + +### Step 1.2: Install the gem + +```bash +cd /path/to/hacktivity +bundle install +``` + +**Expected output:** +``` +Fetching gem metadata from https://rubygems.org/... +Using break_escape 0.1.0 from source at `../BreakEscape` +Bundle complete! +``` + +### Step 1.3: Verify installation + +```bash +bundle show break_escape +``` + +**Expected output:** +``` +/path/to/BreakEscape +``` + +--- + +## Phase 2: Mount Engine Routes + +### Step 2.1: Update Hacktivity's routes.rb + +**Location:** `/path/to/hacktivity/config/routes.rb` + +Add the engine mount point: + +```ruby +Rails.application.routes.draw do + # Existing Hacktivity routes + devise_for :users + + # ... other routes ... + + # BreakEscape game engine + mount BreakEscape::Engine, at: '/break_escape' + + # ... remaining routes ... +end +``` + +### Step 2.2: Verify routes + +```bash +rails routes | grep break_escape +``` + +**Expected output:** +``` +break_escape /break_escape BreakEscape::Engine + +Routes for BreakEscape::Engine: + missions GET /missions(.:format) break_escape/missions#index + mission GET /missions/:id(.:format) break_escape/missions#show + games POST /games(.:format) break_escape/games#create + game GET /games/:id(.:format) break_escape/games#show + game_scenario GET /games/:id/scenario(.:format) break_escape/games#scenario + game_ink GET /games/:id/ink(.:format) break_escape/games#ink +game_bootstrap GET /games/:id/bootstrap(.:format) break_escape/api/games#bootstrap +game_sync_state PUT /games/:id/sync_state(.:format) break_escape/api/games#sync_state + game_unlock POST /games/:id/unlock(.:format) break_escape/api/games#unlock + game_inventory POST /games/:id/inventory(.:format) break_escape/api/games#inventory + root GET / break_escape/missions#index +``` + +--- + +## Phase 3: Install Database Migrations + +### Step 3.1: Copy migrations from engine + +```bash +cd /path/to/hacktivity +rails break_escape:install:migrations +``` + +**Expected output:** +``` +Copied migration 20251120120001_create_break_escape_missions.break_escape.rb from break_escape +Copied migration 20251120120002_create_break_escape_games.break_escape.rb from break_escape +Copied migration 20251120120003_create_break_escape_demo_users.break_escape.rb from break_escape +``` + +### Step 3.2: Review migrations + +```bash +ls -la db/migrate/ | grep break_escape +``` + +You should see: +- `*_create_break_escape_missions.break_escape.rb` +- `*_create_break_escape_games.break_escape.rb` +- `*_create_break_escape_demo_users.break_escape.rb` (optional, for standalone mode) + +### Step 3.3: Run migrations + +```bash +rails db:migrate +``` + +**Expected output:** +``` +== CreateBreakEscapeMissions: migrating ===================================== +-- create_table(:break_escape_missions) + -> 0.0234s +-- add_index(:break_escape_missions, :name, {:unique=>true}) + -> 0.0089s +-- add_index(:break_escape_missions, :published) + -> 0.0067s +== CreateBreakEscapeMissions: migrated (0.0392s) ============================ + +== CreateBreakEscapeGames: migrating ======================================== +-- create_table(:break_escape_games) + -> 0.0456s +-- add_index(:break_escape_games, [:player_type, :player_id, :mission_id], {:unique=>true, :name=>"index_games_on_player_and_mission"}) + -> 0.0123s +-- add_index(:break_escape_games, :scenario_data, {:using=>:gin}) + -> 0.0234s +-- add_index(:break_escape_games, :player_state, {:using=>:gin}) + -> 0.0198s +-- add_index(:break_escape_games, :status) + -> 0.0078s +== CreateBreakEscapeGames: migrated (0.1091s) =============================== +``` + +### Step 3.4: Verify tables + +```bash +rails db:migrate:status +``` + +Look for: +``` + up 20251120120001 Create break escape missions + up 20251120120002 Create break escape games +``` + +Or check in PostgreSQL: +```bash +psql -d hacktivity_development -c "\dt break_escape_*" +``` + +**Expected output:** +``` + List of relations + Schema | Name | Type | Owner +--------+-------------------------+-------+---------- + public | break_escape_games | table | postgres + public | break_escape_missions | table | postgres +``` + +--- + +## Phase 4: Verify User Model Compatibility + +### Step 4.1: Check User model + +**Location:** `/path/to/hacktivity/app/models/user.rb` + +Ensure the User model exists and uses Devise: + +```ruby +class User < ApplicationRecord + devise :database_authenticatable, :registerable, + :recoverable, :rememberable, :validatable + + # BreakEscape will use polymorphic association + has_many :break_escape_games, + class_name: 'BreakEscape::Game', + as: :player, + dependent: :destroy +end +``` + +**Note:** The `has_many :break_escape_games` line is optional but recommended for convenience. + +### Step 4.2: Test polymorphic association + +```bash +rails console +``` + +```ruby +# Create a test user +user = User.create!(email: 'test@example.com', password: 'password123') + +# Verify BreakEscape can find/use this user +BreakEscape::Game.create!( + player: user, + mission: BreakEscape::Mission.first, + scenario_data: {startRoom: 'test'}, + player_state: {currentRoom: nil} +) + +# Should work without errors +``` + +--- + +## Phase 5: Seed Mission Data + +### Step 5.1: Run BreakEscape seeds + +If you have seed data in `db/seeds/break_escape_missions.rb`: + +```bash +rails db:seed +``` + +Or manually create missions: + +```bash +rails console +``` + +```ruby +BreakEscape::Mission.create!([ + { + name: 'ceo_exfil', + display_name: 'CEO Exfiltration', + description: 'Infiltrate the corporate office and gather evidence of insider trading.', + published: true, + difficulty_level: 3 + }, + { + name: 'cybok_heist', + display_name: 'CybOK Heist', + description: 'Break into the research facility and steal the CybOK framework.', + published: true, + difficulty_level: 4 + } +]) +``` + +### Step 5.2: Verify missions + +```bash +rails console +``` + +```ruby +BreakEscape::Mission.count # Should be > 0 +BreakEscape::Mission.published.pluck(:display_name) +# => ["CEO Exfiltration", "CybOK Heist"] +``` + +--- + +## Phase 6: Configure Static Assets + +### Step 6.1: Verify public/ directory + +Ensure BreakEscape's static assets are in the engine's `public/` directory: + +```bash +ls -la /path/to/BreakEscape/public/break_escape/ +``` + +**Expected structure:** +``` +public/break_escape/ +├── js/ +│ ├── phaser.min.js +│ ├── game.js +│ ├── scenes/ +│ └── utils/ +├── css/ +│ └── game.css +└── assets/ + ├── images/ + └── audio/ +``` + +### Step 6.2: Test asset serving + +Start the Rails server: + +```bash +cd /path/to/hacktivity +rails server +``` + +Visit in browser: +``` +http://localhost:3000/break_escape/js/phaser.min.js +http://localhost:3000/break_escape/css/game.css +``` + +**Expected:** Files should load correctly (200 status). + +**Note:** Rails engines automatically serve files from `public/` at the mount path. + +--- + +## Phase 7: Test the Integration + +### Step 7.1: Start Hacktivity server + +```bash +cd /path/to/hacktivity +rails server +``` + +### Step 7.2: Test mission listing + +**Visit:** `http://localhost:3000/break_escape` + +**Expected:** You should see the missions index page listing all published missions. + +### Step 7.3: Test game creation (as logged-in user) + +1. **Log in to Hacktivity** as a user +2. **Visit:** `http://localhost:3000/break_escape/missions/1` +3. **Click:** "Start Mission" or similar +4. **Expected:** Redirects to `/break_escape/games/:id` + +### Step 7.4: Test API endpoints + +Open browser console and run: + +```javascript +// Get CSRF token +const csrfToken = document.querySelector('meta[name="csrf-token"]').content; + +// Get current game ID from URL +const gameId = window.location.pathname.match(/games\/(\d+)/)[1]; + +// Test bootstrap endpoint +fetch(`/break_escape/games/${gameId}/bootstrap`, { + method: 'GET', + credentials: 'same-origin', + headers: { + 'Accept': 'application/json' + } +}) + .then(r => r.json()) + .then(data => console.log('Bootstrap:', data)); + +// Test scenario endpoint +fetch(`/break_escape/games/${gameId}/scenario`, { + method: 'GET', + credentials: 'same-origin', + headers: { + 'Accept': 'application/json' + } +}) + .then(r => r.json()) + .then(data => console.log('Scenario:', data)); +``` + +**Expected:** Both should return JSON with game data. + +### Step 7.5: Test unlock endpoint + +```javascript +fetch(`/break_escape/games/${gameId}/unlock`, { + method: 'POST', + credentials: 'same-origin', + headers: { + 'Content-Type': 'application/json', + 'Accept': 'application/json', + 'X-CSRF-Token': csrfToken + }, + body: JSON.stringify({ + targetType: 'door', + targetId: 'office', + attempt: 'test_password', + method: 'password' + }) +}) + .then(r => r.json()) + .then(data => console.log('Unlock result:', data)); +``` + +**Expected:** Returns `{success: true/false, ...}` + +--- + +## Phase 8: Configure Authorization (Optional) + +If using Pundit in Hacktivity, ensure policies work correctly. + +### Step 8.1: Verify Pundit is installed + +**Location:** `/path/to/hacktivity/Gemfile` + +```ruby +gem 'pundit' +``` + +### Step 8.2: Check BreakEscape policies + +**Location:** `/path/to/BreakEscape/app/policies/break_escape/` + +Ensure these exist: +- `game_policy.rb` +- `mission_policy.rb` + +### Step 8.3: Test policy enforcement + +```bash +rails console +``` + +```ruby +user = User.first +game = BreakEscape::Game.create!(player: user, mission: BreakEscape::Mission.first) + +# Test policy +policy = BreakEscape::GamePolicy.new(user, game) +policy.show? # Should be true (user owns game) + +# Test with different user +other_user = User.create!(email: 'other@example.com', password: 'password') +policy = BreakEscape::GamePolicy.new(other_user, game) +policy.show? # Should be false (doesn't own game) +``` + +--- + +## Phase 9: Run Tests in Hacktivity + +### Step 9.1: Add BreakEscape test helpers to Hacktivity + +**Location:** `/path/to/hacktivity/test/test_helper.rb` + +Add after existing setup: + +```ruby +# Include BreakEscape test helpers +require 'break_escape/test_helper' if defined?(BreakEscape) +``` + +### Step 9.2: Run BreakEscape tests + +```bash +cd /path/to/hacktivity +rails test +``` + +This runs all tests including BreakEscape's. + +To run only BreakEscape tests: + +```bash +rails test test/models/break_escape/**/*_test.rb +rails test test/controllers/break_escape/**/*_test.rb +``` + +### Step 9.3: Verify test fixtures work + +Check that Hacktivity's User fixtures are accessible: + +```bash +rails console -e test +``` + +```ruby +# Should find test users +User.find_by(email: 'test@example.com') + +# BreakEscape should be able to create games +game = BreakEscape::Game.create!( + player: User.first, + mission: BreakEscape::Mission.first +) +``` + +--- + +## Phase 10: Configure Session & CSRF + +### Step 10.1: Verify session sharing + +BreakEscape should automatically share Hacktivity's session. Test: + +```bash +rails console +``` + +```ruby +# Check session store +Rails.application.config.session_store +# => :cookie_store or :active_record_store +``` + +**Note:** BreakEscape uses `credentials: 'same-origin'` in API calls to share cookies. + +### Step 10.2: Verify CSRF protection + +Check that Hacktivity includes CSRF meta tags: + +**Location:** `/path/to/hacktivity/app/views/layouts/application.html.erb` + +Should include: + +```erb +<%= csrf_meta_tags %> +``` + +Test in BreakEscape views: + +**Location:** `/path/to/BreakEscape/app/views/layouts/break_escape/application.html.erb` + +Should include: + +```erb + + + + + <%= javascript_tag nonce: true do %> + window.CSRF_TOKEN = '<%= form_authenticity_token %>'; + <% end %> + + + <%= yield %> + + +``` + +### Step 10.3: Test CSRF in API calls + +From browser console: + +```javascript +const csrfToken = document.querySelector('meta[name="csrf-token"]').content; +console.log('CSRF Token:', csrfToken); // Should be a long string +``` + +Make an API call: + +```javascript +fetch('/break_escape/games/1/sync_state', { + method: 'PUT', + headers: { + 'Content-Type': 'application/json', + 'X-CSRF-Token': csrfToken + }, + body: JSON.stringify({currentRoom: 'test'}) +}); +``` + +**Expected:** 200 status, not 422 (CSRF verification failed). + +--- + +## Phase 11: Configure Content Security Policy (CSP) + +### Step 11.1: Check Hacktivity's CSP configuration + +**Location:** `/path/to/hacktivity/config/initializers/content_security_policy.rb` + +If CSP is enabled: + +```ruby +Rails.application.config.content_security_policy do |policy| + policy.default_src :self, :https + policy.script_src :self, :https + # ... other directives ... +end +``` + +### Step 11.2: Enable nonces for BreakEscape + +Update CSP to allow inline scripts with nonces: + +```ruby +Rails.application.config.content_security_policy do |policy| + policy.default_src :self, :https + policy.script_src :self, :https, :unsafe_inline if Rails.env.development? + policy.script_src :self, :https + + # Allow nonces for inline scripts + policy.script_src_elem :self, :https +end + +Rails.application.config.content_security_policy_nonce_generator = ->(request) { + SecureRandom.base64(16) +} + +Rails.application.config.content_security_policy_nonce_directives = %w[script-src] +``` + +### Step 11.3: Verify nonces in BreakEscape views + +Check that BreakEscape views use nonces: + +```erb +<%= javascript_tag nonce: true do %> + window.GAME_ID = <%= @game.id %>; +<% end %> +``` + +--- + +## Phase 12: Deploy to Staging + +### Step 12.1: Update production config + +**Location:** `/path/to/hacktivity/config/environments/production.rb` + +Ensure static assets are served: + +```ruby +config.public_file_server.enabled = ENV['RAILS_SERVE_STATIC_FILES'].present? +``` + +Or use a CDN/nginx to serve `public/break_escape/` assets. + +### Step 12.2: Precompile assets (if using asset pipeline) + +```bash +RAILS_ENV=production rails assets:precompile +``` + +**Note:** BreakEscape uses static assets in `public/`, so this is optional. + +### Step 12.3: Run migrations on staging + +```bash +RAILS_ENV=staging rails db:migrate +``` + +### Step 12.4: Seed missions on staging + +```bash +RAILS_ENV=staging rails db:seed +``` + +### Step 12.5: Test on staging + +Visit staging URL: +``` +https://staging.hacktivity.com/break_escape +``` + +Test: +1. Mission listing loads +2. User can start a game +3. API endpoints work +4. Ink scripts load correctly +5. Game state persists across page reloads + +--- + +## Troubleshooting + +### Problem: "Uninitialized constant BreakEscape" + +**Solution:** +1. Verify `gem 'break_escape'` is in Gemfile +2. Run `bundle install` +3. Restart Rails server + +### Problem: Routes not found (404) + +**Solution:** +1. Check `mount BreakEscape::Engine, at: '/break_escape'` in routes.rb +2. Run `rails routes | grep break_escape` +3. Restart Rails server + +### Problem: Migrations don't run + +**Solution:** +1. Run `rails break_escape:install:migrations` +2. Check `db/migrate/` for copied migrations +3. Run `rails db:migrate` +4. Verify with `rails db:migrate:status` + +### Problem: "Player must exist" validation error + +**Solution:** +1. Ensure User model exists +2. Check polymorphic association: `player_type` and `player_id` are set correctly +3. Verify: `BreakEscape::Game.create!(player: User.first, mission: ...)` + +### Problem: Static assets return 404 + +**Solution:** +1. Check files exist: `ls -la /path/to/BreakEscape/public/break_escape/` +2. Verify mount path matches: `mount BreakEscape::Engine, at: '/break_escape'` +3. Restart Rails server +4. Check `config.public_file_server.enabled` in production.rb + +### Problem: CSRF token invalid + +**Solution:** +1. Verify `<%= csrf_meta_tags %>` in layout +2. Check `window.CSRF_TOKEN` is set in JavaScript +3. Ensure API calls include `'X-CSRF-Token': csrfToken` header +4. Verify `credentials: 'same-origin'` in fetch calls + +### Problem: Ink scripts fail to load + +**Solution:** +1. Check `bin/inklecate` exists and is executable: `ls -la bin/inklecate` +2. Test compilation manually: `bin/inklecate -o /tmp/test.json scenarios/ink/test.ink` +3. Check file permissions +4. Verify controller `resolve_and_compile_ink` logic + +### Problem: Authorization errors (Pundit) + +**Solution:** +1. Ensure Pundit is installed: `gem 'pundit'` in Gemfile +2. Check policies exist: `app/policies/break_escape/game_policy.rb` +3. Verify `authorize @game` in controllers +4. Test policy: `BreakEscape::GamePolicy.new(user, game).show?` + +### Problem: Tests fail with "table does not exist" + +**Solution:** +1. Run migrations in test environment: `RAILS_ENV=test rails db:migrate` +2. Verify schema.rb includes BreakEscape tables +3. Reset test database: `RAILS_ENV=test rails db:reset` + +### Problem: Game state doesn't persist + +**Solution:** +1. Check `PUT /games/:id/sync_state` endpoint works +2. Verify `player_state` JSONB column exists +3. Test in console: `game.update!(player_state: {currentRoom: 'test'})` +4. Check logs for errors during API calls + +### Problem: Scenario randomization not working + +**Solution:** +1. Verify ERB templates exist: `app/assets/scenarios/*/scenario.json.erb` +2. Check `Mission#generate_scenario_data` method +3. Test: `mission.generate_scenario_data` in console +4. Ensure `before_create :generate_scenario_data` callback in Game model + +--- + +## Verification Checklist + +After integration, verify all these work: + +- [ ] Engine mounts at `/break_escape` +- [ ] Mission listing page loads +- [ ] User can start a game +- [ ] Game redirects to `/break_escape/games/:id` +- [ ] API endpoint `/games/:id/bootstrap` works +- [ ] API endpoint `/games/:id/scenario` works +- [ ] API endpoint `/games/:id/ink?npc=X` works +- [ ] API endpoint `/games/:id/sync_state` works +- [ ] API endpoint `/games/:id/unlock` works +- [ ] Static assets load (JS, CSS, images) +- [ ] Ink scripts compile on-demand (~300ms) +- [ ] Scenario has unique passwords per game +- [ ] Game state persists across page reloads +- [ ] Authorization policies work (can't access other user's games) +- [ ] CSRF protection works +- [ ] Tests pass: `rails test` +- [ ] Database has 2 tables: `break_escape_missions`, `break_escape_games` +- [ ] Polymorphic player works (User or DemoUser) +- [ ] Multiple users can play simultaneously + +--- + +## Performance Monitoring + +### Monitor JIT Ink Compilation + +Add logging to track compilation times: + +**Location:** `/path/to/BreakEscape/app/controllers/break_escape/games_controller.rb` + +```ruby +def compile_ink(ink_path) + start_time = Time.now + + # ... compilation logic ... + + duration = ((Time.now - start_time) * 1000).round + Rails.logger.info "[BreakEscape] Compiled #{File.basename(ink_path)} in #{duration}ms" +end +``` + +Monitor logs: +```bash +tail -f log/production.log | grep "BreakEscape" +``` + +**Expected:** Compilation times under 500ms. + +### Monitor Database Performance + +Check JSONB query performance: + +```sql +-- Find slow queries +SELECT query, mean_exec_time, calls +FROM pg_stat_statements +WHERE query LIKE '%break_escape_games%' +ORDER BY mean_exec_time DESC +LIMIT 10; +``` + +Ensure GIN indexes are used: +```sql +EXPLAIN ANALYZE +SELECT * FROM break_escape_games +WHERE player_state->>'currentRoom' = 'office'; +``` + +**Expected:** Should show `Bitmap Index Scan on break_escape_games_player_state_idx`. + +--- + +## Rollback Plan + +If integration fails, rollback: + +### Step 1: Remove routes + +**Location:** `/path/to/hacktivity/config/routes.rb` + +Comment out: +```ruby +# mount BreakEscape::Engine, at: '/break_escape' +``` + +### Step 2: Rollback migrations + +```bash +rails db:rollback STEP=3 +``` + +### Step 3: Remove gem + +**Location:** `/path/to/hacktivity/Gemfile` + +Comment out: +```ruby +# gem 'break_escape', path: '../BreakEscape' +``` + +Then: +```bash +bundle install +``` + +### Step 4: Restart server + +```bash +rails server +``` + +--- + +## Next Steps After Integration + +Once integrated successfully: + +1. **User Testing** + - Invite beta users to play + - Gather feedback on gameplay + - Monitor for errors + +2. **Performance Tuning** + - Add database indexes if queries are slow + - Cache compiled Ink scripts if needed + - Optimize scenario ERB generation + +3. **Analytics** + - Track game completions + - Monitor average play time + - Identify difficult missions + +4. **Enhancements** + - Leaderboards + - Save/load game states + - Achievements system + - Admin dashboard + +5. **Monitoring** + - Set up error tracking (Sentry, Rollbar) + - Monitor server logs + - Track API response times + +--- + +## Configuration Reference + +### Environment Variables + +**Optional environment variables for BreakEscape:** + +```bash +# .env or config/application.yml +BREAK_ESCAPE_MOUNT_PATH=/break_escape # Default mount path +BREAK_ESCAPE_INK_COMPILE_TIMEOUT=5000 # Compilation timeout (ms) +BREAK_ESCAPE_MAX_GAMES_PER_USER=10 # Limit games per user +BREAK_ESCAPE_ENABLE_DEMO_USERS=false # Disable in production +BREAK_ESCAPE_LOG_LEVEL=info # debug, info, warn, error +``` + +### Initializer (Optional) + +**Location:** `/path/to/hacktivity/config/initializers/break_escape.rb` + +```ruby +# Optional configuration +BreakEscape.configure do |config| + # Enable/disable features + config.enable_demo_users = Rails.env.development? + + # Limits + config.max_games_per_user = 10 + config.ink_compile_timeout = 5000 # milliseconds + + # Logging + config.log_ink_compilation = true + config.log_scenario_generation = true +end +``` + +--- + +## Support and Documentation + +### BreakEscape Documentation + +- [00_OVERVIEW.md](./00_OVERVIEW.md) - Project aims and decisions +- [01_ARCHITECTURE.md](./01_ARCHITECTURE.md) - Technical design +- [02_DATABASE_SCHEMA.md](./02_DATABASE_SCHEMA.md) - Database reference +- [03_IMPLEMENTATION_PLAN.md](./03_IMPLEMENTATION_PLAN.md) - Implementation guide +- [04_API_REFERENCE.md](./04_API_REFERENCE.md) - API endpoints +- [05_TESTING_GUIDE.md](./05_TESTING_GUIDE.md) - Testing strategy + +### External Documentation + +- [Rails Engines Guide](https://guides.rubyonrails.org/engines.html) +- [Pundit Authorization](https://github.com/varvet/pundit) +- [Devise Authentication](https://github.com/heartcombo/devise) +- [PostgreSQL JSONB](https://www.postgresql.org/docs/current/datatype-json.html) +- [Phaser.js](https://phaser.io/docs) +- [Ink](https://github.com/inkle/ink) + +--- + +## Success Criteria + +Integration is successful when: + +- ✅ All routes work without errors +- ✅ Users can create and play games +- ✅ Game state persists across sessions +- ✅ API endpoints validate correctly +- ✅ Static assets load properly +- ✅ Ink scripts compile on-demand +- ✅ Authorization prevents unauthorized access +- ✅ Tests pass in Hacktivity environment +- ✅ No errors in production logs +- ✅ Performance is acceptable (<500ms for most requests) + +--- + +## Conclusion + +BreakEscape is now integrated into Hacktivity! 🎉 + +Users can: +- Browse missions at `/break_escape` +- Start games with unique passwords +- Play with persistent state +- Complete missions and track progress + +The engine is: +- Self-contained (isolated namespace) +- Secure (server-side validation) +- Performant (JIT compilation ~300ms) +- Scalable (2-table architecture) +- Maintainable (well-tested, documented) + +For ongoing support, refer to the documentation files and Rails Engine guides. + +--- + +**Version:** 2.0 +**Last Updated:** November 2025 +**Status:** Ready for Production +**Maintained by:** BreakEscape Team